TheOverclocker Issue 46 | Page 38

G A M E T I M E // D R A M P E R F O R M A N C E T U N I N G simply depends on the application in question, but what can be taken from this is that despite the relatively small performance differences in a number of applications, it may still be worth tuning, if only because you only gain performance and at worst there is no penalty, no increased risk to your DRAM (not that there would be at a little higher voltage) and of course stability is clearly not an issue. Obviously 4500 C18 is not going to be competitive at the higher levels of overclocking, but at the very least you do know that you’re making the most 36 The OverClocker Issue 46 | 2019 out of your DRAM and motherboard combination. For gaming there’s not really anything to be had here. GTA V, even though not presented showed some respectable gains, in fact the largest gains at 9fps at 1920x1080 resolution. That game is old though, and not necessarily the best representation of what you may expect with today’s games and as such it was left out of the charts. For productivity mainly video encoding, the difference between the two settings is a couple of seconds. Not enough to be worthwhile if indeed your encoding time is this short. If it isn’t though, over time, the gap between these two settings will become more apparent and can translate into minutes and in some instances, hours depending on the complexity of the encoding. With the performance differences covered, do note that the 2000MHz C15 setting was added as reference. That said, all timings were optimized (hand tuned) over many days and they are not a representation of setting 15-15-15- 36 for your primary timings with your particular board. That is why in some