TheOverclocker Issue 46 | 页面 3

E D ’ S N O T E // Another Year another Issue. F irst issue of the 2019 and there’s already plenty to write about and even more to have an opinion on. As always, new platforms with the respective CPUs and memory are due - been here and seen it before, but it never stops being exciting and I doubt it ever will. Last issue I opined at length about how magnificent it is that we now have real time ray tracing in games and I’m still off that opinion. The better or more tools artists have at their disposal, the more possibilities and varied expressions we will have. Add to which, it's great to see NVIDIA opening up to other methods or implementations of variable rate display technology. G-Sync monitors for whatever the reason tended to cost a lot more than their FreeSync counterparts and as a result, we have more monitors supporting the latter which also tend to be cheaper. Such a move means everyone including the ecosystem itself is better off for it. In the display space in general there's plenty to look forward including OLED displays which - I hope - means they will become more prevalent and cheaper so we can all enjoy the benefits of this incredible display technology. So, between variable frame rate displays, HDR technology, organic LED monitors, Real time Ray Tracing, curved displays and so more, I don’t think we’ve had so many technologies converging into such a rich user experience. Despite all the challenges the computer DIY space may be dealing with, there’s plenty to be excited about and to look forward to. In terms of competitive overclocking, I read months ago about an alternative record or score keeping database. Here’s hoping something does come from this. I do hope that all respective parties (hardware and relevant software developers) including the community can come together and continue to improve and bring this to fruition. There's a workable space where users and vendors can find a working relationship that's both rewarding for overclockers and financially viable for the vested parties. Ultimately, it is a space which we all need for various reasons and much like motor sport has the FIA and all related bodies, overclocking can and perhaps needs to have the same or similar. Either way, overclocking as a whole will see all these challenges through and there’s no question that it will be better off for it. “ ... overclocking as a whole will see all these challenges through and there’s no question that it will be better off...”” Once again those of you who remember ripping.org know just how much simpler and enjoyable HWBOT made overclocking result verification and competition structure. Until then, HWBOT Classic will do just fine. The simplified and much quicker site is massively appreciated. Unrelated to the above, Intel’s foray into discreet graphics products is going to be very interesting. I think we should see a more diverse landscape or at least that's what I hope for. I do not know what to expect, but whatever comes from that enterprise should present us with more options and an overall more robust graphics market. We as end users, hobbyists and enthusiasts have nothing to lose but all to gain. I can imagine a situation where in some benchmarks, it’s purely INTEL vs AMD and naturally those ecosystem comparisons are bound to arise. In such instances I believe a large part of what users prefer may come down to more than just performance figures. The general user experience (drivers, applications etc.) will play heavily into what we opt for. Especially true if performance between the two platforms are similar Outside of all things to do with PC hardware, I am excited for the next generation consoles coming 2020 supposedly. These should bring with them RT capabilities and that means significantly more game devs will be exposed to the technology. It’s early days for RT, but the visuals delivered today will be surpassed both computationally and in visual fidelity/ artistic expression. It is incredible to see the visuals made possible today using traditional lighting methods and it’s about to get much better when both consoles and the PC have this capability. A word on TheOverclocker magazine then; another year and some more changes. A new website is due (the 90s are long gone) along with a greater emphasis on video. A digital publication such as this is no longer the most optimal way to engage PC hardware and overclocking. For the amount of work required to produce a single issue, one can churn out a plethora videos and web content within the time frame. How and when this will happen is not set in stone, but given the frequency with which this magazine is published (or infrequency) this should be well underway before/for Computex 2019. Until then, keep pushing and thank you all :) - Neo Sibeko, Editor Issue 46 | 2019 The OverClocker 03