TheOverclocker Issue 45 Alternate Cover | Page 3

E D ’ S N O T E // LET’s DO IT FOR THE GIGGLES P rior to actually sitting down and writing this Ed’s note, I had a ton of ideas (maybe not a ton, more like three) as to what I would write. Afterall, most of what you read here has nothing to do with anything that’s actually in the magazine and that’s fine. It’s the Ed’s note, my note. Where I get to tell you random thoughts and try and argue or bring about an opinion within a specific or limited word count (another reason why print is ultimately not the medium with which to engage people or impart information). The topic or idea I’m sharing with you this time (after five! months away) has everything to do with all the hardware you will see and hopefully read about in the coming pages. Given that this is TheOverclocker magazine, one obviously assumes that much of the content will be dealing with overclocking or at least involves overclocking. That is true to a large extend, but being an overclocker and specifically writing in TheOverclocker should not and does not preclude me from having some insight into what is termed ‘gaming’ and ‘gaming hardware’. Both of these things, perhaps in our heads have not been divorced from their initial intention or purpose, even though in reality this happened a long time ago. Take for instance overclocking and why a number of competitive overclockers, at least ones which have been around say at the least ten to twelve years, got into the hobby. It was the need for more performance for the games they played. That isn’t however why they stayed. Yes, that's obviously not the case for more recent entrants and I doubt if that will ever be the reason why people overclock going forward. The utilitarian case for overclocking is gone and it's ok to acknowledge that. Overclocking your graphics card, CPU or memory has little to no effect on your games and this has been the case for a number of years. At the very least this is true for most high to ultra high-end machines. It’s rare (NOTE - this is not to say it doesn’t happen!) that some overclock makes a particular game playable that was previously not. It's also rare to find a game which doesn't work well on said machine as well. Obviously this isn’t true for low end hardware, but you’ll find that these components do not overclock well in the first place as your options are limited by the tuning options more than “ Many of these peripherals are just great pieces of tech...” the inability of the CPU, GPU or even DRAM to deliver better performance. Much like all things, overclocking goes through changes. The reason we did something 10 years ago doesn’t necessarily have to be the reason it is being done today. We must note as well that why overclockers still do this has changed just as much as how they do it. More importantly how it's done reflects exactly where the market is and of course the evolution of the hobby. It’s ok for overclocking to have no immediate use case or purpose outside of overclocking in itself. For the same reason that karting, star gazing, gaming and most hobbies have no utility outside of providing entertainment. That there are people who get paid to play games competitively doesn’t give the activity a greater purpose than this. Nor is it a requirement. If overclocking’s only purpose is entertainment, then it works and should continue to grow from strength to strength. This applies to general hardware in this space as well. There are literally thousands of gaming mice and keyboards at the moment. It’s the ‘gaming’ space which has exploded in popularity and with it the peripherals used for this have improved tremendously (much like OC hardware). These headsets, mice and keyboards are designed and geared towards "gamers", but the utility of these devices predate gaming. Prior to the label, these existed as basic input devices for the personal computer. The Gaming element sought to improve what people were already doing with these and they absolutely did. That said, given the limitations of these devices, at least in their application and current form, the improvements are no longer in how they better your gaming experience exclusively or provide a competitive edge. These ‘gaming’ peripherals or vendors rather may have to let go of promoting their product based squarely on its ability improve or augment one's skill level. That is limiting as many of these peripherals are just great pieces of technology. Some so wonderfully crafted and designed that even those who have no interest in PC gaming find them appealing, even if it's for pure aesthetic reasons. These gaming devices have transcended their original purpose and that isn’t something to not speak about or ignore. It’s literally something to embrace as they have a lot more to offer outside the confines of gaming and the untenable promise of making you a better gamer. - Neo Sibeko, Editor Issue 45 | 2018 The OverClocker 03