TheOverclocker Issue 45 Alternate Cover | Page 18

F E A T U R E // T U R I N G - C E L E B R A T I N G T E C H N O L O G I C A L A D V A N C E M E N T game titles can claim to be completely optimized for the available hardware. That is to say, most software is unable to extract the maximum amount of compute power from the underlying silicon. It’s for this reason that with every console generation, the titles released at the beginning of the life cycle are visually inferior to the titles that are released towards the console’s twilight years. By that time, the tools have improved, the system software and of course, if not most important - the developers have a better understanding or grasp of the hardware and therefor can do more or extract more performance from it. It’s the software developers that change with time, not the hardware within the console. This isn’t exclusive to consoles or any other closed box environment, as it’s true across many if not all computing spaces in general. It is easier to observe this in consoles for a number of reasons not related to the technology at all. Just the mere fact that more consoles will make it to the market than any other computationally equivalent device (barring smart phones) plays to this. There are plenty of personal computers of course, but you’re not likely to find 40 million odd computers from a myriad of PC vendors containing exactly the same hardware and the exact same performance metrics. So when we observe this better understanding of any one console’s abilities over the years (materialized in better graphics), it’s easy to divorce it from the reasons pertaining to how that comes to be as a property of all technological progress, not just consoles. As such, titles making use of DXR for whatever purposes will only improve,making better use of the underlying hardware, while the hardware itself gets faster. That the performance at present may not be up to expectation is of little importance. Consider an example outside of computing for a moment. We celebrate or encourage infants as they start to walk or crawl. Our appreciation of this milestone doesn’t at all factor in how fast they are crawling or walking. We are well aware of that their speed will increase with time as they grow. If that’s too abstract to understand, look at it this way. Usain Bolt wasn’t born with a 9.58s 100m sprint. At some point he was running at a toddlers pace. That he learned to run was more important than how fast he ran at the time. In the same way before we could even think Michelin Pilot Sport Cup 2 tires, someone needed to come up with the 'tire'. The ability to do something has to “MORE OFTEN THAN NOT, TECHNOLOGICAL MERIT, IS CONFLATED OR DISCUSSED ALONG WITH PERFORMANCE AND OF COURSE PRICING.” Silicon Progress, used in every modern-day computer. 18 The OverClocker Issue 45 | 2018