TheOverclocker Issue 41 | Page 34

Warhammer 40,000: Dawn of War III RRP: $59.99 | Website: www.dawnofwar.com L ong-time fans of Dawn of War will know that this is a franchise that’s not at all comfortable with stagnating. With each new entry, Dawn of War has practically reinvented itself – which, considering the games industry is filled with franchises that’re constantly accused of growing stale and showing little to no evolution, is kind of a big deal. Sure, it’s remained largely confined to the basic template of the real-time strategy genre, but it’s nonetheless impressive how different each game in the franchise is when viewed alongside its siblings. Take the original Dawn of War, for example. It’s very much a traditional RTS, and didn’t stray far from convention. You built a base, collected resources, trained a scary army, and used it to boop enemy forces on the nose. What set it apart was its strong sense of character, and its commitment to making the battlefield come alive with gory, vicious carnage. The inclusion of synchronised kill/death animations gave the proceedings a sense of extreme brutality that’s in keeping with the Warhammer 40,000 motif. Units didn’t just boringly keel over when their health bars hit zero – they were eviscerated, torn apart piece by piece. Meanwhile, Dawn of War II veered so far off the tried- and-tested RTS path that I wouldn’t be surprised if many RTS lovers were thoroughly disgusted by it. Base building all but disappeared. Armies were smaller, but more intimate as a result. Each unit you opted to train felt enormously valuable, indispensable even. The solo campaign offered up a brilliant mix of ARPG mechanics (complete with skill trees and loot drops of varying rarity), branching choices and persistent character progression. The excellent cover system from Relic’s Company of Heroes made a welcome appearance. It inherited the synchronised battle animations and overwhelming ferocity of its predecessor, and dialled it up to an even more obscene level. Now, Dawn of War III has arrived, and it’s once again completely revamped the Dawn of War experience. In fact, if you’re expecting something akin to Dawn of War II, there’s a very real chance you’re going to be disappointed. The fundamentals are intact. You still gather resources by capturing and holding strategic 34 The OverClocker Issue 41 | 2017