liberating do become repetitive,
yes, but it’s so easy to ignore all
that for a while and just create your
own amusement. I’ll often just
wingsuit around the map with no
real goal in sight, or aggravate Di
Ravello’s troops to the point where
I suddenly find myself in a comical
highway car chase complete with
choppers and explosions and angry
men holding guns hanging out of
car windows. I’m happy to spend an
embarrassing amount of time just
fooling around with the Grappler,
testing the limits of its physicsbending playfulness by tethering
EVERYTHING to EVERYTHING ELSE
just to see what’ll happen. And
magic happens, that’s what. It looks
incredible too. You’ll need a fairly
beefy machine to keep the game
running steady at the highest level
of detail, but even with significantly
lowered graphics settings the game
looks and sounds great.
Simply put, I think Just Cause 3 is
fantastic. It’s full of opportunities
to generate your own simple,
satisfying entertainment, and
thanks to its mid-air hijackings,
crazy Grappler acrobatics, and
vehicles and structures that
often seem rigged to explode
spectacularly at even the slightest
nudge, it manages to capture the
cinematic feel of a ludicrous action
movie without needing to rely on
excessive scripting to achieve it.
It’s also one of those rare games
that truly makes the age-old act of
breaking stuff in creative ways feel
natural and fun, and I love it for that.
[ Dane Remendes ]
Would you buy it?
Definitely. I’ve had an
incredible amount of
carefree fun with Just
Cause 3, and it’s easily
one of my favourite
games of last year.
The Score
8/10
Issue 37 | 2016 The OverClocker 33