TheOverclocker Issue 35 | Page 22

INTEL Core i7 6700K – SKYLAKE Revealed I t’s finally here. INTEL’s Skylake-S family of CPUs. To be specific, only two CPUs have shown up thus far, with the rest expected to arrive later. Those CPUs though, are of little to no concern to us. What we want to know is how these CPUs stack up to the presently available options. After all, DDR4 isn’t new (X99 saw to introduce it nearly a year ago), but for most of us it’ll be the first time we get to use the new DRAM standard. If you’ve not read all the technical details regarding the CPU, more specifically the Core i7 6700K, then head on over to AnandTech for an insightful and detailed run down of the CPU. I’ll not be covering that here, but what I do want to bring you are my impressions of the CPU. The assumption is most of you reading this are technically minded, but even more so you want to know how this stacks up against what INTEL has in the form of the Core i7 5820K. This is an important CPU and comparison because the price difference between these CPUs is $53. That is about 22 The OverClocker Issue 35 | 2015 the price of a triple-A gaming title these days. As such, the question of value plays an important role in the analysis of this CPU and more so the platform as a whole. Right now, a high end Z170 gaming motherboard (I swear vendors need to let this verb go) will set you back around $300 . Consider that this is about the same price for a mid-range gaming motherboard for the X99 chipset and you have an uphill battle for the 6700K even before we consider performance, overclocking, etc. Mind you this isn’t to say this CPU is disappointing. It is to the contrary , but be aware that there just may be an alternative CPU for you within the INTEL Family should the 6700K prove underwhelming for your needs. What should also be consdiered is that, the way games and perhaps even 3D benchmarks are these days. It’s rather difficult to find a generational change that increases performance in leaps and bounds. This is simply because the settings at which most high end gaming takes place; the bottleneck is the GPU and not H