TheOverclocker Issue 31 | Page 3

THE SAME BUT BETTER S o here’s another issue of TheOverclocker. This time there is an unusual high amount of review content. This was caused mainly by INTEL’s release schedule and the bi-monthly nature of the magazine coming together at a very specific time to result in this issues content. As you can imagine, with each new CPU -mainly the 4790K- there’s a platform or chipset rather to go with it. As if that wasn’t enough, just two weeks and a bit ago we had the new X99 platform show up. So that is obviously the big hurrah for 2014. Hence in this issue we are looking at no fewer than five motherboards and squeezing in the 5960X. Granted that all of these boards are Z97 offerings, it’s still a lot to evaluate in the time period we had between the last issue and this one. The immediate question that some may have is why didn’t we turn that into a feature where we do a direct head to head comparison between all boards. Initially that was the idea, but it turns out that despite all these vendors competing for your hard earned cash, they fundamentally have different price points and evidently priorities with each product. How each vendor structures its SKUs has made it nearly impossible to compare them head to head. For instance, it remains true after all these years that no one company marries overclocking and so called gaming features together like ASUS. In the unifying of these two demographics, it makes it hard to objectively compare their products with the competition. Still there’s nothing preventing you from reading the individual editorials as if they were a single piece. I have to admit as well that, during the writing process, it felt as if it was a single continuous article. More relevant or rather more immediate, is the cover that we have for this issue. It’s the first time we have had a game on the cover and no you’ve not made a mistake and opened another publication. This was intentional and spurred on by several factors, one of which is that games have far better art than hardware. It really is that simple. As a publication that prides itself in not only delivering accessible but honest content, we genuinely love making great covers. We get it right almost all the time but there have been times where we could have done better had we not been limited to just hardware. Thus, we have The Last of Us, adorning our front cover. (I should add that Dane, our game reviewer; is an exceedingly gifted writer). Why a console game? Well, why not? Face it there are titles that make it worth owning a console even if you game primarily on the PC. If you don’t game on the PC and only use this platform for overclocking, then the incentive for purchasing a console should be even greater, because despite how easy it is these days to just power on a PC and play. It’s still a far simpler process on any one of the modern day systems. This is part of the reason why I’ve owned an XBOX and a Playstation along with a PC for as long as I’ve been a part of this magazine. The other reason is that, games such as “The Last of Us” are incredible pieces of art that unfortunately can only be experienced on these dedicated gaming platforms. Given that we, power users, enthusiasts and competitive overclockers have an incredibly high hardware turn over, there’s no financial reason not to own any one of these systems. Consider that each is around $400, it’s not much given that we regularly buy CPUs, memory, graphics cards that cost significantly more. At the very least we buy similarly priced components repeatedly in an attempt to find that golden sample or set. Even more important, is that during the production of this magazine I happened to watch TheWitcher: Wild Hunt 35min video footage. If you’re into that kind of thing, do yourself a favor and download the 5GB~ or so video. To see it running in its full glory on what I can only assume is a high end PC was staggering and was probably the largest contributor in allowing video game art on the cover. That doesn’t mean the magazine is changing in any way, it is still primarily focused on matters of the overclocking ecosystem, enthusiasts, related technologies and gaming (in that order I might add). We have just given ourselves creative license to create what can be an even more visually inspiring magazine. With that said, enjoy this issue of TheOverclocker. If you have any thoughts you’d like to share with us do feel free to write in. Until next time, do take care and keep pushing.  [ Neo Sibeko - Editor ] Issue 31 | 2014 The OverClocker 3