TheOverclocker Issue 30 | Page 50

is inherently silly, it’s strangely thoughtful and brilliantly written as well. The flow of it is captivating, and there’s unexpectedly excellent characterisation on display, particularly for B.J., who up until now hasn’t been much more than a one-dimensional, Nazi-culling cipher. Sure, there’ll doubtless be those who’ll pick apart the more emotional aspects of the storyline as being forced and trite, but I thoroughly appreciated it, possibly because I didn’t expect anything as well-rounded as this. Even if the story were as mindlessly vapid as I’d imagined it’d be, the FPS action (which is what most people are here for anyway) would still make The New Order an intensely satisfying experience. Most of your weaponry is grounded in reality, so expect an arsenal mostly comprised of things like assault rifles and pistols. Everything feels solid and weighty, lending the guns a hefty punch. Your death-dealing tools can be dual-wielded as well if you can find duplicates, and there are very few weapons in gaming as ferocious as The New Order’s dual-wielded shotguns. Combat feels wonderfully fluid, with many of the larger, more open skirmish zones offering a multitude of options as to how to 50 The OverClocker Issue 30 | 2014 approach them. There’s a variety of enemies to keep you on your toes, from run-of-the-mill Nazi grunts to dogs that are effectively tanks with teeth. Stealth is an option in missions too, thanks to simple but effective stealth mechanics that let you clear areas quietly using your knife and silenced pistol. You’re also able to approach each engagement more tactically using a basic cover system that lets you lean around obstacles. The way you choose to play will gradually unlock perks that’ll further augment your play style; choosing to adopt stealthier methods will let you move faster while crouched, for example, or allow you to regain a small portion of health when killing enemies silently. There’s a definite clash of old-school sensibility with more contemporary mechanics, and it works really well. You’re able to carry more than two weapons, for instance, and your health can be temporarily overcharged for a brief boost. As you progress, you’ll eventually discover a laser cutter that’s used to cut chunks out of certain destructible scenery, and later doubles as a weapon. It’s mostly used for very, very light puzzle solving, and I couldn’t help wondering why it wasn’t used in more clever puzzle designs. That