those who take the time to hunt
them down.
Perhaps the most surprising
facet of the game is its attempt to
please seemingly everyone with
its plethora of difficulty options.
You’re able to tweak practically
everything, disabling things like loot
glint and even elements of the HUD
to perfectly tailor the experience
to your liking. It’s like Eidos
Montreal anticipated the inevitable
whinging that was sure to arise
from rabid fans complaining that
the experience is too easy or has
been watered down or something
similarly damning. There’s even an
Iron Man mode, which means that
you only get one life for your entire
play through – if you die, it’s game
over. I’d imagine most Thief fans will
want to turn off Focus mode, which
when activated slows down time
and highlights important objects
throughout the game world. It does
tend to make things easier and
eliminates the need to pay careful
attention to the environment to do
things like avoid traps and uncover
secrets, which I’m sure will irritate
some players.
There’s a lot I like about Thief.
It’s a fantastic stealth game, and its
mechanics are inherently satisfying.
It’s lacking the heart and soul of
its forebears though, which will no
doubt mean that very many gamers
will shun it for what it isn’t instead
of appreciating it for what it is.
It’s a shame really, because if you
approach it as something entirely
new rather than suffocating it under
the weight of its past, you’ll find a
very entertaining experience.
[ Dane Remendes ]
Would you buy it?
I would, but I’d
recommend you go into
Thief not expecting it to
match the glory of its
ancestors.
The Score
8.5/10
Issue 29 | 2014 The OverClocker 41