TheOverclocker Issue 29 | Page 19

of the competition and set all his scores, where someone else may only compete in the very last week. It is not a direct competition like MOA or AOOC. In contrary, all the benchmark scores are graded at the exact same time: at the end of the competition. My suggestion to address the issue of sandbagging relates to that last point. We should change the way the competition is “closed” and how the points are awarded, and make it as asymmetric as the competition itself. For this, we need two additional phases during the competition: “Dark Day” and “Popcorn Time”. Dark Day is the 24H period before the end of the competition during which competitors can still submit results, but the ranking and scores are no longer be visible. You are in fact competing in the dark; you don’t know who is submitting what scores, and you don’t know who is leading. You also don’t know who has just submitted sandbagged results. The only information you have is the ranking before Dark Day, and of course the information from your competitors as they tease in the forum or on social networks. Popcorn Time is the three hour period after closing the competition. Instead of grading the scores at an exact time, the competition engine randomly reveals the scores submitted during Dark Day. The ranking is adjusted accordingly. Popcorn Time essentially stretches the emotional experience of competition closure over a longer period: from a single instant to three hours. Additionally, you’re not sure if a score was sandbagged or in fact achieved on the last day of the competition. Popcorn Time also allows to create a more exciting ending of the competition. It introduces a three-hour live show, and highlights more than just the scores of the teams competing for the top ranking. Envision a live updated scoreboard, an embedded chat, and of course beer with snacks. IN CLOSING San