TheOverclocker Issue 29 | Page 18

to sandbag? We all know it will piss people off, and unless we believe sandbaggers are by nature horrible people who enjoy the pain of others, it seems odd to make that choice. During the discussion with Hendra it became apparent that the sandbag story is similar to the story of David and Goliath. Goliath, in this case, is the overclocker with near-unlimited resources. Goliath can bin more CPUs than anyone else, and has plenty of time to re-do scores if necessary. David, on the other hand, can only buy one or two CPUs, and only has two weekends to set a score. To have a chance at winning, David has to outsmart Goliath, and in online overclocking competitions, sandbagging is the way to do it. It’s very simple: if you know your competitor has better hardware, or can bin for better, you need to come up with a way to beat him. Not informing about your best results is a great tactic, as it prevents Goliath from looking for better hardware or rebenching his superior hardware. “I could’ve beaten that” One of the comments from sandbaghaters is that they could’ve beaten the winning score with their setup. The argumentation is that putting a score on the board earlier serves as a target, and it motivates overclockers to push harder. That is true, but the argumentation goes both ways as we know from the David and Goliath analogy. In this case we should actually not address the sandbagger, but the person who was beaten by the sandbagger. The question is: “if your setup could’ve beaten the winning score, why didn’t you?” After all, a principle for all competitive environments is that each competitor does the best he or she can. This principle applies to all sports: holding back and thinking your current result will be enough is not the right attitude. Think about Formula 1 for example: a driver who finishes in the 11th place during the qualifying phase because he thought the time was good enough and refused to do another lap, will be blamed by the team manager. Or the Champion’s League football, where a coach might opt to start with the B-squad to give the players of the A-squad rest, and figures qualification is a guarantee. If the team loses, and then also loses the qualification, everyone will ask why the coach didn’t play the A-squad. Both examples have happened many times before and the same applies 18 The OverClocker Issue 29 | 2014 to overclocking. If you get beaten by a sandbagged score that you’re sure you could’ve beaten, you should slap yourself over the head for not pushing harder. The reason for not winning is because you didn’t max out the system, not because you didn’t have the target! SUGGESTION: DARK DAY AND POPCORN TIME. Until now, I have tried to form an argument supporting the idea that sandbagging isn’t as bad as we might think. I have explained how introducing a NASCAR-style point system increases the amount of sandbagged scores, and how it imposes a logical error by rating benchmark scores by the time it was submitted. I have also pointed out that it is a necessary tactic for less resourceful overclockers to beat those with plenty of time and hardware binning possibilities. I concluded by pointing out that people who say they could’ve beaten the sandbagged score, should ask themselves why they didn’t max out the system. Conclusion: the sandbag is a legitimate tactic which we should embrace to give the less resourceful more chances to win a competition. Of course, all this reasoning doesn’t resolve the issue. It doesn’t matter how much ratio and logic you throw at the issue, if you are beaten by a sandbagger you will feel angry. We still need a solution! Because I believe we should embrace sandbagging as a legitimate practice, I suggest to address the problem from a different angle: the emotional aspect. After all, the debate is not if the best score should get the most points. We all agree on that. But being beaten by a sandbagged score triggers an emotional reaction. The emotional reaction may be caused by the dissymmetry of the competition and the point grading. Let me explain. The competitive aspect of an overclocking competition is spread over a specific timeframe, but is asymmetric. For example: someone may compete during the first week