TheOverclocker Issue 28 | Page 44

Might & Magic X: Legacy RRP: $24.99 (PC) | Website: http://might-and-magic.ubi.com A s a member of the venerable Might & Magic franchise (not to be confused with series spin-offs like Heroes of Might & Magic, Dark Messiah of Might & Magic and all the other games that have been slapped with the Might & Magic moniker), Legacy is an apt subtitle for this tenth entry in the tile-based role-playing series. It’s a throwback to the old ways of PC adventuring, before BioWare, Black Isle, Interplay and their ilk changed our expectation of role-playing games. It’s perhaps a response to the extraordinary popularity of similarly classic-inspired indie darling Legend of Grimrock, a way to milk gamer nostalgia for maximum reward. And once you’ve gotten past the game’s shaky beginnings, you’ll clearly see just how much love the developers 44 The OverClocker Issue 28 | 2014 have for the type of classic games that influenced it. However, before you get to Legacy’s soft, chewy, delicious centre, you’ve got to deal with its tough, repellent outer shell, which may be enough to cause even die-hard old-school fans to just turn around and go home, giving up on their dreams of reliving gaming’s past. Even with all the might of publisher Ubisoft to back it up, Legacy is very obviously a title on a strict budget. Its presentation suffers for it, with tired, unattractive visuals that, while workable, don’t exactly do much to help the game’s already awful initial impressions. Similarly, the party of four characters that you guide through this fantasy world insists on spouting inane, repetitive dialogue at every opportunity to alert you to surrounding events, and their gag-laden speech does little but serve to quietly drive you mad. What’s more, the game’s starting area is frustratingly boring and incredibly restrictive on the player. Populated mostly by useless NPCs who don’t do much except pummel you with mundane world lore, this stage of the game is where I expect that most players will lose interest – and it’s unfortunate, because once you’ve completed a few starter quests, gotten a feel for your characters’ abilities, and seen the world open up a bit to allow for further exploration, Legacy really becomes quite gripping. Movement is tile-based, which can take some getting used to compared to the real-time movement systems of more contemporary RPGs. Later in the game, moving your party of