TheOverclocker Issue 24 | Page 42

will be instantly familiar to series fans, and the potential to creatively overcome any and all combat obstacles in any way you see fit is still there. The suit’s Armour and Stealth modes are intact, as is the default Power mode – each playing their role in giving you the tools necessary to tackle any conflict however you see fit. And when your battle plans inevitably go awry, you ’re always able to adapt and implement a new approach. As you’d expect, you’re once again able to upgrade your Nanosuit’s capabilities. This time you do so by hunting for collectibles in the game world, which you’re then free to exchange for a range of upgrades. They let you augment your skills in ways like increasing the rate at which you replenish the energy your suit uses to power itself, or lengthening the amount of time you’re able to stay cloaked. Each upgrade generally focuses on a specific gameplay style – so if, for example, you like to go in guns blazing, be sure to buy all the upgrades that complement your Armour mode. You’re also only able to have four upgrades active at any time, which means you’ll have to refine your selection based on your 42 The OverClocker Issue 24 | 2013 immediate needs. It also fosters experimentation – and inventive experimentation is a massive part of what makes Crysis inherently fun and unique. Beyond the Nanosuit’s awesome effect on the gameplay lies the arsenal of punchy weaponry. As with the previous games, Crytek does an astounding job making the weapons feel satisfyingly powerful, giving them a hefty virtual weight that nicely distinguishes the gunplay relative to other shooters. This time around you’ve also got access to Ceph weaponry, which is suitably alien in its design and has a unique feel relative to the human weaponry. You’re still able to customise your guns on the fly, outfitting them with different scope types and attachments to give you ever more options in dealing with explosive skirmishes. That new Predator Bow that’s been such a prominent piece of the game’s marketing is a useful novelty, allowing you to take out enemies silently while cloaked without expending any suit energy – and utilising a number of different ammo types – but in essence, it’s really just a very cool sniper rifle. This is a Crytek game, so I’m practically obligated to talk about