other features. Scorestreaks are a
welcome change from killstreaks,
encouraging objective completion
and teamwork. The new Pick 10
class system is also a welcome
change from being forced into a
particular template for your classes
– although you’re still required
to reach certain player ranks be
accruing XP before unlocking new
equipment, perks and weapons.
You’re able to change up your
combinations though: if you feel
like you’ve no need for any of the
perks in tier one for the class you’re
creating, you’re free to drop it and
add in a wildcard ability that lets
you choose an extra perk from the
second tier. Or, if you feel that you
don’t need perks at all, you can
sacrifice them for extra weapon
attachments and additional lethal
grenades. You’re limited in how
much you’re able to change by only
having ten slots to fill with items,
but the added options, while not
the overhaul we expected, are
a welcome optimisation of the
formula. Beyond that, maps are well
designed and cater to various play
styles, and the futuristic gadgets
and tech are fun toys to employ in
besting the enemy team.
Finally, there’s the zombie
mode, which has become a staple
in Treyarch’s COD outings since
World at War. It’s arguably the
most improved of Black Ops II’s
three tiers of gameplay, offering
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