TheOverclocker Issue 22 | Page 41

“Putting aside its story-related wobbles, Black Ops II’s campaign proves yet again why Call of Duty is such a tough act to follow for other shooters of this nature.” Ops II is still just Call of Duty. And that sentence alone will be enough for you to decide if you’ll be impulsively throwing money at or steering well clear of its recognisable antics. Its single-player campaign is split between two time frames: one set in the later years of the ‘80s, just before the end of the Cold War, the other taking place in the year 2025. The former sees us cast as Alex Mason, who you may remember as the protagonist of the original Black Ops. The latter, meanwhile, puts us in the manly combat boots of Alex’s son David. These two generations of Mason find themselves embroiled in a globe-threatening conspiracy manufactured by Nicaraguan super-terrorist, Raul Menendez. Menendez has fashioned himself a massive, loyal following eager to support his goals of worldwide economic equality, and his superior capabilities as an anarchist and grand manipulator make him a terrifying threat. To refrain from potential spoilers, all I’ll say is that Black Ops II’s biggest single-player failing is its inability to harness the potential of its globetrotting tale in any meaningful way. It’s obvious throughout that this could’ve been a truly riveting narrative experience, but because it’s told in such a haphazard, disjointed way, it’s a chore to follow and therefore it’s nigh impossible to attach any real significance to it. Putting aside its story-related wobbles, Black Ops II’s campaign proves yet again why Call of Duty is such a tough act to follow for other shooters of this nature. It is easily the best in its class, an explosive mix of Hollywood-style presentation, powerful set pieces and meticulous scripting. And yes, it’s still far too comfortable with yanking control away from the player to dole out its scripted intensity. In a year where we’ve had gems of player choice and environmental freedom like Dishonored and XCOM, Black Ops II’s painfully linear corridors and excessive hand-holding feel all the more groan-worthy. Thankfully, the campaign’s Strike Force missions are attempts at making the experience less forcibly guided than previous COD outings – but the results are mixed. These missions are optional, time-limited side missions that see you aiming to complete objectives like defending key locations, assassinating highvalue targets or rescuing captured allies. You’re given control of squads of various unit types, from SEAL operatives to agile, machine Issue 22 | 2012 The OverClocker 41