TheOverclocker Issue 21 | Page 41

quicker, you’ve got access to Death’s horse Despair. Within each area you’ll find merchants, trainers and other non-hostile NPCs who’ll sell you new items and gear, train you in combat to add new combos and abilities to your move list, or supply you with side-quests that you can choose to complete if you’re a fan of cool rewards like bonus experience points and piles of Gilt (the game’s currency). Then there are the game’s numerous dungeons, which you’ll find scattered liberally across the game’s worlds. They’re intricately designed, filled with clever puzzles and loads of secrets, some of which can only be accessed once you’ve unlocked new abilities for Death as you play. They put Death’s acrobatic ability to the test, with many movement-based challenges waiting around every corner. Traversing the environment as Death is fluid and intuitive, enough so that it doesn’t become a pain during some of the more intense acrobatic sections. Dungeons are naturally teeming with different types of enemies, and many of the game’s boss Issue 21 | 2012 The OverClocker 41