As previously stated, there are
dragons, and I should probably
spend a bit of time discussing them.
They’re important because, while
previous games in the franchise
have referenced the existence
of dragons in the game world’s
fictional history, we’ve never
before actually encountered them
firsthand. Now, as the prophecy
foretold within the titular Elder
Scrolls shambles onward, the
reappearance of every child’s
favourite winged fantasy beasties
arrives with it. As the last
Dovahkiin, or Dragonborn, your
job is to hunt down these dragons,
absorb their souls to grant yourself
fancy new powers called Shouts
and use said Shouts to aid you in
killing more and more of them until
eventually you can confront the
biggest and baddest of the bunch
to stop him from consuming this
gorgeous fantasy world.
That’s essentially the main
40 The OverClocker Issue 18 2012
storyline (without giving too much
away), but, just as it always is
with games bearing the coveted
Elder Scrolls title, the real beauty
lies with everything in between.
There’s a wealth of possibilities
in the extraordinarily detailed and
distraction-filled land of Skyrim,
and I’d hazard stating that some of
the secondary quest lines available
can rival the level of engagement
you’ll get from the main quest,
possibly even surpassing it. It’s not
just the superb multitude of side
quests you find littered around
the world and scribed in your
in-game journal that’ll keep you
busy either, but also the tertiary
activities and superfluous fluff that
you can immerse yourself in that
make this a title that’s easy to get
lost in, setting yourself personal
goals each step of the way. Fancy
yourself a bit of a blacksmith
or an alchemist? Collect raw
materials from around the world,