TheGamersEdition #1 | Page 3

and better game. I remember there being three servers, and my friend Ryan was amazed when there were 1000 people on each. Now, there are almost that many per server at busy times, with 70 or so. It's a fun game, Jagex does a very good job to convince someone to become a member. You don't have to pay from the start, but seeing all those great updates is enough to convince anyone. Membership is incredible, worth the money. A whole new world, and ton of new items, quests, and things to do. So try RuneScape, it's a lot of fun, although I never told anyone I played it. It’s called the Black Garden. You see it from a clifftop above, gazing across the blooming acres through a thick green haze, and imagine the sights that might be seen there, and the adventures you might have there. The reality of the garden is sadly never better than the stories you might make up in your head when you look down at it. What you see is a facade; the garden is a broken promise of adventures you never have and landscapes never explored, and it represents the whole of Destiny, a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago. I dream of the tales that might one day be told in that sprawling expanse, but Destiny is not yet telling them. Instead, Destiny prefers telling the same pedestrian stories time and time again, hoping to transfix you with its rinse-and-repeat pace and ply you with the possibility of better loot, rather than with gameplay diversity that gives you good reason to hope for surprises on the horizon. Cooperative missions--some of them occurring within the story, and others, called strikes, occurring outside of it--are primarily about doors and computers. Your robotic companion, an orb voiced by Game of Thrones actor Peter Dinklage, hacks into a lot of them, and it is your job to shoot aliens hailing from various galactic races while he drones the occasional word of encouragement. ("I'll work faster," he says, in a bored notquite-robot, not-quite human delivery that, like most of Destiny, lacks energy and charisma.) The fight may end with an elite enemy, or even a giant boss, that absorbs many minutes worth of bullet fire before it falls, just in time for Dinklage-bot to announce his success and open the door that leads