The Score Magazine Sept 2019 | Page 51

This is where the confusion begins. Since both the production and release are digital, requiring far less adjustments in sound to fit another medium, it has led to some young engineers and musicians claiming Mastering to be the holy grail of creative processes in music production and a promise of miraculous improvement in sound. The truth is, if the performance, recording and mix were not up to the mark, no amount of Mastering ingenuity can save the sound or bring it to magical new heights. If indeed the performance and engineering were of quality, Mastering should mostly be a technical process of bringing down a high resolution digital product to a low resolution one that can be played back on consumer systems. The reduction of resolution is not a creative process, but a technical one, Fig. (Gradient banding on the due to reduction in resolution) Similarly in the audio industry, studios record at resolutions as high as 96kHz 24Bit, but the final release will be at 44.1kHz 16Bit. Reduction in sampling rate can cause some frequencies to appear blocky and reduction in bit rate causes a loss of dynamic range. To mask these artefacts caused by downsampling, dithering is applied during the Mastering process. Applying equalization and compression to a Master buss is common but its use should mainly be to counteract the negative effects of the Mastering Limiter. Using these tools which thanks to today’s advanced coding and technologies, is an automated process. Let’s take digital images for example. A professionally shot photograph will have an extremely high resolution of around 300 dpi. But when this image is sent in for print to a magazine or a newspaper, the resolution has to be reduced to 150 dpi or even less. This drastic reduction of resolution causes gradient banding and colour loss as now there are lesser pixels available for each colour. The image also has to be converted from RGB mode to CMYK as printers use CMYK cartridges. The image needs to be prepared for a change in medium, that is from digital screen to paper. Processes like ‘dithering’ and ‘de-saturation’ help mask the visual distortions caused by digital downsizing and make the image print ready for the consumer market. to compensate for a muddy mix or wanting performances will more often than not yield a product that will clearly sound manipulated and unnatural. If you’re unhappy with the mix, get the mix engineer to solve it, not the mastering engineer. Having said that, Mastering can have creative possibilites and add that little extra ‘oomph’. After all, a different pair of experienced ears will always help, but an artist should never undermine the importance of performance and good engineering practices in the hopes that a benevolent Mastering engineer will make everything alright. --Mukul Jain (Chief Engineer, Proprietor at Ferris Wheel Studios) The Score Magazine highonscore.com 49