The Score Magazine January 2020 | Page 48

MUKESH AMARAN ALBUM ARTicle MADHAV NAIR Hello, a little bit about yourself and your background in arts and music? My name is Madhav Nair and I publish comics, illustration and other things under the pseudonym name of deadtheduck. I grew up between Dubai and Trivandrum and went to Srishti Institute of Art, Design and Technology (Bangalore) to study graphic design and eventually public art, illustration, film theory and publication design. Comics were always a major part of my life, but so was the kind of stuff I used to watch on TV, which I've realized has affected a lot of the way I draw things, among other things. At this point in your career, what role did music have to play in you getting to where you are? Music was a natural part of my work, some of my favorite illustrations are album covers and I was always fascinated by the relationship illustrations, graphic design and, obviously, animation has historically with music. A lot of people I hung out with in college were extremely talented musicians who have become some of my favorite producers. I honestly suspect that I just really wanted to be part of the music scene somehow and Bangalore has a really tight, mature set of musicians, visual artists and comic artists constantly collaborating, if not all being one single person doing an assortment of things across the board. I was lucky enough to have worked with some really sick projects with people in Bombay as well. Once I moved here for a fulltime job, working with them became a lot easier and I'm lucky to have had a lot of different avenues within both these cities, and more importantly, all kinds of collaborations and experiments that I get to witness and hopefully collaborate with. Tell us about your collaboration with Noni Mouse and Ankit Dayal from conception to creation and the end product. Radha is one of my favorite artists and working with her has been a really fun process. She'd shown me recordings of a live arrangement/performance of a couple of her tracks (that eventually became the EP) in collaboration with the almighty Ankit Dayal. She pretty much gave me free reign of what I could do with the artwork and as we kept talking about the process behind these tracks, we naturally came to the conclusion that I should actively try and do a direction that broke me out of my comfort zone, so that it talks about the lyrical content but also reflected some of the journey behind the music as well, being a live translation of what Radha's production. I was also seeing 46 The Score Magazine highonscore.com a lot of the Jumbo/Rambo circus posters that were around Malad and it really fit the tracks energy for me and we came up with the idea of having two characters represent Ankit and Radha (with a obligatory mention of her egg-shaped shaker) as circus animal characters, with some heavy influences from those circus posters and Max Fleischer cartoons. Tell us a little bit about the process that is involved in making a piece by deadtheduck. Depends on what I'm making, I guess. All roads begin with my journal, a lot of the drawings in those eventually become more fleshed out ideas for comics, illustration and, sometimes, paintings. I spend a lot of time with those, they're easy to carry and it's often why a lot of the artwork I do for posters and covers are drawn by hand and then colored digitally. Recently, thanks to my friend and hero, Yash Chandak (Cursorama) helped me make a setup where I was doing live visuals for an electronic music set by the abominable Lacuna, with a webcam pointed at my journal and the images going through a bunch of crazy filters and becoming projections. I've wanted to do visuals for a while and this experiment was such a joy because of how minimal the setup was and how much I could do with some wrist-twisting and parameter-switching. How is creating an album art different from creating other art? One of my favorites parts of doing album art is getting to listen to rough cuts by some insane producers and musicians and get a sneak peek into their process and philosophy and absorb as much as I can. That's usually where the process begins and I've always seen it as a collaborative process with some really nice moments of the rough cuts and sketches affect each other. With comics and illustrations that I do as standalone pieces are usually things I try and finish within a couple of days so that I can still work on other projects. They're a lot faster and usually the main motivation behind them is trying out a new pen, brush or surface (even scale in some cases) There's also a massive difference between the work I used to in Bangalore and in Bombay. Bangalore had given me a lot more spaces to work on murals, self-published zines and even workshops/events around these. Bombay, on the other hand, has offered projects that are lot more collaborative, either with design for events, festivals to album artwork and visuals. But these lines blur with every passing season.