The Score Magazine February 2020 issue | Page 46

KAUSTHUB RAVI & SIVANESH NATARAJAN OPENING Oeksound Soothe 2 Plug-in ABSOLUTE TRIUMPH IN DIGITAL PROCESSING! One of our favourite plugins, Soothe has gotten a major upgrade! This plugin has undoubtedly been one of the most important tools in our arsenal in recent times. It magically allows you to take out or tame the harshness and edgy qualities that are sometimes associated with digital recordings and is usually the first thing to reach for if we need to fix a less than stellar recording. The Soothe code base has been completely rewritten. The plug-in's latency has been roughly halved, to around 45ms. CPU burden is also reduced by a new ability to set a higher quality mode for offline renders than is used in real time so that you get the best possible quality when bouncing your mix. This is a feature we would love on more plugins that offer to oversample of some sort. The interface has also undergone a facelift. It is now presented in a more EQ-like interface that allows you to focus on the frequency ranges that need it most. This makes it a lot easier to use and lowers the steep learning curve that it had before. This analogy has been developed further in Soothe 2, with bands now offering a wide range of shapes including shelving, tilting and notch filters. The entire plug-in or individual bands can operate in M-S as well as L-R mode on stereo material, and it's possible to freely weight the processing towards one side of the stereo signal, both globally and per band. And whereas the original Soothe was essentially a mid-range and high-frequency processor, Soothe 2 can do useful work at 44 The Score Magazine highonscore.com the bottom end too. You can also specify attack and release times to govern the processing. In the original, the response was pretty much instantaneous: unwanted resonances would be eliminated as soon as they started and for as long as they lasted. The ability to set a slower attack time has obvious applications, especially on drums. This should also help lower any artefacts that may occur by lowering the attack times. There’s a new addition of a side-chain input. Again, this has several potential applications; for example, if one instrument within an ensemble is sounding harsh, you could employ Soothe 2 on one track, but trigger it from another instrument thereby carving out space for the former in a mix. The biggest development, though, is the addition of a second processing algorithm. Soothe 2 can operate either in a Hard Mode, which is similar to the original, or the new default Soft mode. All in all, this plugin is an absolute triumph in digital processing. The only limitations we found were the side chain functionality is yet to overcome delay compensation issues and the new version is not backward compatible with the old one. So for existing Soothe users, version 2 will be installed alongside the older version, which will continue to work so that existing projects can be loaded unchanged. Small compromises on an absolute workhorse of a plugin and we cannot recommend it enough for professionals in the audio game.