The Score Magazine April 2020 | Page 46

MUKESH AMARAN ALBUM ARTicle PRADYUMNA PANNIKER Hello, a little bit about yourself and your background in arts and music? Hi, my name is Pradyumna Panikker. I'm a designer and illustrator currently working as a 3D-Environment Artist in Bangalore. I come from a family of artists and musicians so I've been scribbling ever since I noticed how clean the walls of my living room were. My taste in music is something that has evolved over the years, having started with listening to the greats such as Floyd, the Stones, the Cure, Bob Dylan etc., moving on to discovering metal for the first time and finally Jazz, which is something that's now part of my everyday life. At this point in your career, what role did music have to play in you getting to where you are? Personally, even when I was young(er), music has been part of my everyday life. It's something that's always in the backdrop even when I'm working. Jazz in particular has been a genre of music that has shaped the kind of art I do which takes a lot of inspiration from the psychedelia of Jazz. Tell us about your collaboration with Trash Talk from conception to creation and the end product. I've known Malik for about 2 years now and ever since I heard "Revenge of Meenakshi", I've been meaning to collaborate with him and the band. So when I heard that the guys were working on a new EP, I jumped at the opportunity. The brief was that the songs of the EP were going to be named after 4 species of birds, so my first idea was to make a grotesque, gory piece of a bird (well, a rooster to be more specific). But during one of our many discussions, it was suggested by the band that they were looking for something more minimalistic and subtler. 44 The Score Magazine highonscore.com After a little research, looking at the work of various artists for inspiration, I stumbled on the plague doctors i.e medical physicians who treated the sick during the Bubonic plague and was greatly inspired by the design of their masks which resembled bird beaks. I was blown away by how sinister they looked and designed the 4 entities (the 4th one is hidden) based on their aesthetics. Also, the entire piece is a 3D composition which is the most comfortable platform for me to create art. As for the colour palette, I took a lot of inspiration from the palettes of the Suprematist movement, adding a sense of intensity and tension to the piece. Personally, my goal was to create something sinister and ominous. Tell us a little bit about the process that is involved in making a piece by yourself. So, the first thing I do is collect references. I spend a couple of mins to hours (depending on the complexity of the project) browsing the net, studying art, artists or real-life examples depending on the subject. I then make a mood board of all these selected references as a foundation and something to fall back on should I lose my way during the design process. Once I have my references for the mood, the colour palette etc., I begin making mockups which are usually rough line drawings on my sketch book, that solidify the ideas in my head. I spend a little more time reiterating the design and once that's done, I migrate the sketch on to a 2D or 3D platform on which I start production. The production phase usually takes the most amount of time and work as I often go back and forth with the design, experimenting with various components such as the colour, the lighting etc.