and keeps you in lane longer.
Devourers Gauntlet gives you .5
physical power and .25% physical
lifesteal per stack, max 50. This
item is ideal if you are able to
manage your mana well thus all
you need to worry about is health.
Before heading into lane proceed
to get your mana buff which is
an absolute necessity due to
Hunters needing to keep up in
lane. You should back only when
it is most necessary so as to not
lose out on gold and experience
(exp) and not fall behind. Focus
on farming for your early game,
killing minion waves for gold
and exp in order to advance your
god is extremely important. Your
farm would not be as strong as
Assassins such as Thanatos,
That is not to say that certain
consistent. Hunters head to the
as they have an entire jungle to
Hunters are completely incapable
duo lane (the lane with the towers
themselves and they would be
of playing certain game modes, it
farthest from each other, Chaos
mostly uninterrupted. Farm farm
would just be harder to play when
side it would be right, Order side
and farm, farm exp and gold for
facing another hunter who has
would be left) with the Support.
if you fall behind as a Hunter you
an advantage due to their kit.
Early game starts with Death’s
put your team at a disadvantage
Toll and, depending on Hunter,
for they lack the damage needed if
either start building into Devourers
the other team’s hunter is ahead.
Guantlet or Transcendence, which
Arena: As the arena Meta
GAME MODES AND
HOW TO PLAY!
increases mana with each stack,
goes jungle buffs are not a huge
max 50, and 3% of your mana is
gamechanger, for Arena is just
Conquest are late game carries;
converted into physical power.
an all out team fight. For Hunters
when the Jungler usually falls off
Transcendence’s Passive helps
here it is about placement. Try
during mi Bv