GUIDE
SMITE 101: CLASS
FOCUS: HUNTERS
By Ralph Babunga
Dealing damage and leaving carnage in their wake, aimed from a distance
and never standing in your face. Those are the Hunters of SMITE.
A
s ranged physical
cannon, require more accuracy
just general “jack of all trades”
gods with amazing
than Assassins and usually more
type gods. Due to each individual
mobility, control,
mobile than warriors. Hunters play
being unique they are also unique
and just sheer power, they
the “sniper” role on the battlefield,
in what game modes they can
rock the battlefield and almost
they shoot from a distance and if
play well and in which modes they
always leave their opponents
they hit, they hit HARD. Within the
struggle to keep up. Xbalanque for
in shock and awe. Hunters are
SMITE roster of hunters there are
example fits the Arena type more
one of the 5 classes of SMITE,
9 unique hunters; Ah Muzen Cab,
than Conquest due to his lack of
and while they’re dependent
Anhur, Apollo, Artemis, Cupid,
farm ability as his early game is
on items and lack a range of
Neith, Rama, Ullr and Xbalanque;
fairly weak. Whereas Apollo, a top
build, they will hit excruciatingly
each bringing their own dynamic,
tier Hunter, is capable of playing
hard if you decide to box one.
power and play style to the
any game mode. Usually a top ban
Battleground of the Gods. Some
or pick he can outfarm and usually
“ADC,” Attack Damage Carry,
Hunters are harder than others to
outplay any other hunter with his
hunters play the role of ranged
play and master while others are
insane control, mobility, and power.
Commonly classified as
8
The SMITE Community Magazine Issue #9
The GameOn Magazine