The Official SMITE Magazine Issue 9 | Page 51

the increases in movement and an ally or commonly into a wall be sure of it as 15 seconds is not a attack speed, improving Mercury’s where you get a free hit or two short cooldown for a mobility skill. mid game quite a bit and allows before the enemy can react. him to snowball, should you This can also be used as an This is usually the ability levelled up last, a one hit wonder The perfect package for if you will. You get your dash, the damage isn’t worth levelling up you have to latch onto someone, for and the cooldown remains because you also render yourself the same; there isn’t much to open to attacks for that second THIRD ABILITY: SPECIAL DELIVERY. escape or chase tool. Just because you dash into a fight doesn’t mean level quicker than others. gain out of this ability asides you’re rooting the enemy. Perhaps from costing you more mana. someone on your team, a just dashing up to their face and devastating next few seconds for throwing punches is a better the enemy. Special Delivery is a idea. If you can avoid incoming dash that will push minions to crowd control abilities or a hefty the side and latch onto the first amount of damage (say Scylla’s enemy God in Mercury’s line of Ultimate or Hercules’ pull) then nice if this were a real sonic boom sight, of which he will spin round dash away my friend, for Mercury and sound was disabled in the as you get to direct where the god is not kind to taking hits himself. game for a short time, that’s not is thrown. Whilst the damage is Remember that this ability FOURTH ABILITY: SONIC BOOM. Now then, as much as it’d be quite the case. Upon activating the next to nil in terms of significance, stacks up Mercury’s passive in ability, Mercury claps his hands you essentially root an enemy distance travelled, so dashing out and a bar that only he can see for a second and then throw of base or around the map to get reaches further away from him them where you wish, towards where you want quicker is ok, but the longer he charges. It gets to a The SMITE Community Magazine Issue #9 The GameOn Magazine 51