The Official SMITE Magazine Issue 9 | Page 24

ARTICLE able to choose a new location to experienced Ao Kuang, very much land, dealing damage when he reminiscent of how Kali brings does and also fully refueling his down the guardians as well. Moral sword. Stats are shown in Figure 2. of the story, get into the fight, do a TEAMPLAY Proud and self-reliant as always, Ao Kuang does not play a big part in teamplay. Expect to Damage: 90/140/190/240/290 +50% of your magical power Landing Damage: 100/150/200/250/300 + 50% of your magical power Execute Threshold: 23/26/29/32/35% of full health see him enter the battle a la Loki. Starting off with Water Illusion, he can enter a team fight without Figure 2. being seen and immediately lay out damage before the enemy GAMEPLAY even realizes the situation he or before you get put out of the fight. Ao Kuang’s kit is interesting lot of damage, get out of the fight she may be in. His one and only Core items that would crowd control from the slow in his as a whole in which there is not normally be built on Ao Kuang 3rd ability may help in securing much synergy between his abilities would include Demonic Grip kil ls for his team mates or more unlike a large majority of the other and/or Hastened Fatalis. Heavily often, to secure kills for himself. gods. There is no particular order reliant on his basic attacks in If you have Ao Kuang as a team to cast his abilities where you unison with Dragon Call, attack mate, try to provide as much stall will get the maximum potential speed in the form of those items time as possible for him before out of him. Being on the low would assist greatly in dishing out he needs to get out of the fight. side in terms of health and also the damage that much quicker Any form of crowd control, soft or ranged abilities means that Ao and with Ao Kuang, speed is hard, may deter an Ao Kuang from Kuang relies on heavily on doing important. Building cooldown his mission of dealing massive damage fast and retreating just items such as Shoes or Focus or amounts of damage. Purification as quick. What he lacks in those Breastplate of Valor on Ao Kuang departments though is made also presents itself as a viable up for by his damage output. He option. The escape and/or initiation is capable of tearing down even opportunities through Water guardians in a few seconds, alone Illusion is too good to pass up. Heavily reliant on his basic attacks in unison with Dragon Call no less, if played in the hands of an 24 The SMITE Community Magazine Issue #9 “ The GameOn Magazine