The Official SMITE Magazine Issue 9 | Page 17

early game of any hunter due on the keyboard, each “Astral escape if you Ulted in to a mistake, to his “Shifting Sands” damage Arrow” costs mana making him Ult is used for an escape rather bonus to target within the ability. mana hungry, Ult sticks him in than an initiate in early game. Cons: Slow for most one place and, unlike Apollo, Conclusion: Hunters are Hunters, his stun is hard to aim cannot be used to escape unless ranged Gods to be played by with “Shifting Sands” and may you have incoming teammates, those with steady hands, who can sometimes be used in ways that also very hard to aim right. aim well and keep calm under pressure. Essentially the sniper would help the enemy escape, Ult “Desert Fury” falls off late game. 1: APOLLO that attacks from a distance while taking as little damage as Generally one of the worst late games for Hunters as his “Impale,” Pros: Jack of all trades, possible; Hunters shine during his main ability, stun combo is 3 CC abilities: Knock Up with late game due to their immense fairly hard to land in a team fight. “The Moves,” “Serenade” (stun damage that will help your team interrupted by damage) and in teamfights. They are hard to hit “Across the Sky” provides yet and they hit hard, but can easily be another knockup. With his Passive countered by hard Crowd Control offers immense attack speed such as Ymir’s “Frost Breath,” steroid that will kill enemies before usually saving an Apollo in a as well as awkward placement. they figure out what happened, boxing match, Global Ultimate, My advice, as a Hunter myself, Astral arrows go through walls an ultimate that allows him to is to keep practicing and never and he has the best early travel the entire map based on his give up, those shots made are game wave clear, his 3”Rolling mana; increased speed with his 3. well worth it and without Hunters 2: RAMA Pros: Late game attack speed Assault” provides a cripple, Cons: Passive shots can be SMITE would be a damage lacking and his Ult, “Astral Barrage,” is wasted by missing, lower wave world. Keep shooting and until beautiful for sniping enemies. clear potential early game, Ult next month, keep SMITING! ■ Cons: His dash is based on the direction you’re holding drains mana constantly so it will take its toll on your potential to The SMITE Community Magazine Issue #9 By Ralph Babunga The GameOn Magazine 17