early game of any hunter due
on the keyboard, each “Astral
escape if you Ulted in to a mistake,
to his “Shifting Sands” damage
Arrow” costs mana making him
Ult is used for an escape rather
bonus to target within the ability.
mana hungry, Ult sticks him in
than an initiate in early game.
Cons: Slow for most
one place and, unlike Apollo,
Conclusion: Hunters are
Hunters, his stun is hard to aim
cannot be used to escape unless
ranged Gods to be played by
with “Shifting Sands” and may
you have incoming teammates,
those with steady hands, who can
sometimes be used in ways that
also very hard to aim right.
aim well and keep calm under
pressure. Essentially the sniper
would help the enemy escape, Ult
“Desert Fury” falls off late game.
1: APOLLO
that attacks from a distance
while taking as little damage as
Generally one of the worst late
games for Hunters as his “Impale,”
Pros: Jack of all trades,
possible; Hunters shine during
his main ability, stun combo is
3 CC abilities: Knock Up with
late game due to their immense
fairly hard to land in a team fight.
“The Moves,” “Serenade” (stun
damage that will help your team
interrupted by damage) and
in teamfights. They are hard to hit
“Across the Sky” provides yet
and they hit hard, but can easily be
another knockup. With his Passive
countered by hard Crowd Control
offers immense attack speed
such as Ymir’s “Frost Breath,”
steroid that will kill enemies before
usually saving an Apollo in a
as well as awkward placement.
they figure out what happened,
boxing match, Global Ultimate,
My advice, as a Hunter myself,
Astral arrows go through walls
an ultimate that allows him to
is to keep practicing and never
and he has the best early
travel the entire map based on his
give up, those shots made are
game wave clear, his 3”Rolling
mana; increased speed with his 3.
well worth it and without Hunters
2: RAMA
Pros: Late game attack speed
Assault” provides a cripple,
Cons: Passive shots can be
SMITE would be a damage lacking
and his Ult, “Astral Barrage,” is
wasted by missing, lower wave
world. Keep shooting and until
beautiful for sniping enemies.
clear potential early game, Ult
next month, keep SMITING! ■
Cons: His dash is based
on the direction you’re holding
drains mana constantly so it will
take its toll on your potential to
The SMITE Community Magazine Issue #9
By Ralph Babunga
The GameOn Magazine 17