The Official SMITE Magazine Issue 9 | Page 14

GUIDE Cons: Although mobile and given slightly more wave clear than the previous two he does not get played often due to having to stack with your auto attack to actually secure kills sometimes. His Crowd Control can be easily countered, and his steroid is built into his escape. 6: ARTEMIS Pros: traps can prevent ganks, provides immense CC with her Calydonian boar. Crit built in to her Passive grants her immense damage early game, meaning you need to watch for her poke, her “Calydonian Boar” and “Vengeful Assault” combo could eradicate any god any day if aimed right. Cons: No mobility, weak wave clear. 8: AH MUZEN CAB makes him an easy target, 5: NEITH general weak early game, Pros: Shoots faster than a machine gun late game, “Bees!” easy gank target by assassins attacking from the jungle. does immense Damage Over Time (DoT) and spreads from stinger makes for Ults every 30s. Cons: Much like Xbalanque “Spirit Arrow,” healing built into her “Unravel,” extreme mobility 7: CUPID with her “Backflip,” plus enhanced target to target, attack speed is increased by his hives and his Pros: Has a root built into her skill capabilities with her “Broken Pros: Can sustain himself Weaves” Passive, adding on to in lane with healing, passive that an undodgeable Ult that could hearts provides stuns if landed kill any visible god on the map. he has weak farm due to his bees and Area of Effect damage with doing generally less damage his one, his Ult is an AOE ground clear early game, meaning her than other Hunter wave clears, target that slows and if placed escape is used and on cooldown extreme lack of mobility which right can clear a teamfight. for a bit making her vulnerable, 14 The SMITE Community Magazine Issue #9 Cons: Has to use backflip to The GameOn Magazine