GUIDE
Cons: Although mobile
and given slightly more wave
clear than the previous two he
does not get played often due to
having to stack with your auto
attack to actually secure kills
sometimes. His Crowd Control
can be easily countered, and his
steroid is built into his escape.
6: ARTEMIS
Pros: traps can prevent ganks,
provides immense CC with her
Calydonian boar. Crit built in to
her Passive grants her immense
damage early game, meaning you
need to watch for her poke, her
“Calydonian Boar” and “Vengeful
Assault” combo could eradicate
any god any day if aimed right.
Cons: No mobility,
weak wave clear.
8: AH MUZEN CAB
makes him an easy target,
5: NEITH
general weak early game,
Pros: Shoots faster than a
machine gun late game, “Bees!”
easy gank target by assassins
attacking from the jungle.
does immense Damage Over
Time (DoT) and spreads from
stinger makes for Ults every 30s.
Cons: Much like Xbalanque
“Spirit Arrow,” healing built into
her “Unravel,” extreme mobility
7: CUPID
with her “Backflip,” plus enhanced
target to target, attack speed is
increased by his hives and his
Pros: Has a root built into her
skill capabilities with her “Broken
Pros: Can sustain himself
Weaves” Passive, adding on to
in lane with healing, passive
that an undodgeable Ult that could
hearts provides stuns if landed
kill any visible god on the map.
he has weak farm due to his bees
and Area of Effect damage with
doing generally less damage
his one, his Ult is an AOE ground
clear early game, meaning her
than other Hunter wave clears,
target that slows and if placed
escape is used and on cooldown
extreme lack of mobility which
right can clear a teamfight.
for a bit making her vulnerable,
14 The SMITE Community Magazine Issue #9
Cons: Has to use backflip to
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