GUIDE
Here Hunters stick back until
SMITE’s God selection then you
keeping yourselves alive. Within
their late game, which in Arena
essentially follow the same path
this mode buffs play a major role in
could be as soon as 10 minutes - it
as Arena: hit and do not get hit.
early game, for backing too much
all depends on how intense the
In this game mode however it
will cause you to fall behind, and
fighting is, and once they get the
is about trying to stay alive as
when Hunters fall behind all they
core items, they begin to really
long as you can and dying in any
become is poke material, poke
shine and do amazing damage.
way possible as to not give the
being just chipping away with your
Core items may differ between
opposing team an advantage.
basic attacks and doing no real
builds but overall follow the same
Siege: Following the general
damage. Late game for Hunters is
skeleton; the standard being
Conquest design, here Hunters
all the same, straight up face melt
crit and penetration (Dev Gaunt,
lane for farm early game and learn
if you decide to fight one head on.
Deathbringer, Rage, Executioner,
to stop relying on their Support.
Titans Bane, Warrior’s Tabi).
You even learn to fight alongside
not as prevalent within this game
some other god that would not
mode they still exist. They tend
5v5 action, your team versus
be support based, like a Mage or
have weak early game here as
the enemy team. If you have
Jungler. This mode is not so much
well as lane presence due to the
been deemed the Hunter by
about getting fed as it is about
mana buff going to the mage; thus
Assault: Here it is straight
10 The SMITE Community Magazine Issue #9
Joust: Although hunters are
The GameOn Magazine