The Official SMITE Magazine Issue 9 | Page 10

GUIDE Here Hunters stick back until SMITE’s God selection then you keeping yourselves alive. Within their late game, which in Arena essentially follow the same path this mode buffs play a major role in could be as soon as 10 minutes - it as Arena: hit and do not get hit. early game, for backing too much all depends on how intense the In this game mode however it will cause you to fall behind, and fighting is, and once they get the is about trying to stay alive as when Hunters fall behind all they core items, they begin to really long as you can and dying in any become is poke material, poke shine and do amazing damage. way possible as to not give the being just chipping away with your Core items may differ between opposing team an advantage. basic attacks and doing no real builds but overall follow the same Siege: Following the general damage. Late game for Hunters is skeleton; the standard being Conquest design, here Hunters all the same, straight up face melt crit and penetration (Dev Gaunt, lane for farm early game and learn if you decide to fight one head on. Deathbringer, Rage, Executioner, to stop relying on their Support. Titans Bane, Warrior’s Tabi). You even learn to fight alongside not as prevalent within this game some other god that would not mode they still exist. They tend 5v5 action, your team versus be support based, like a Mage or have weak early game here as the enemy team. If you have Jungler. This mode is not so much well as lane presence due to the been deemed the Hunter by about getting fed as it is about mana buff going to the mage; thus Assault: Here it is straight 10 The SMITE Community Magazine Issue #9 Joust: Although hunters are The GameOn Magazine