COFFEE BREAK
TIDBITS, TIPS
& TRICKS
Chronos can’t stop you: If you are immune to slows BEFORE Chronos can cast his
third ability “Stop Time” on you, you won’t be stunned by the ability even if it hits
you. This is because the slow turns into a stun; if you are immune to the slow
before, it can’t slow you into the stun. So if Chronos starts getting in
your face activate Greater Sprint before he casts his “Stop Time” and
you can avoid being stunned and maybe catch him with his pants down.
Guan Yu’s horse comes with a throttle: You can speed up and slow down
your speed while casting “Cavalry Charge”. Pressing “W” will speed
you up, and pressing “S” will slow you down. This can help you secure
more hits on mostly stationary targets or run about 20% further.
Natural Weakening Curses: Picking up Divine Ruin on some gods
can bring you to around 70-90% healing debuffs with their abilities.
Those gods/abilities are: Sobek’s “Sickening Strike”, Chang’e’s
“Moonflower Dance”, and Bacchus’s “Belch of the Gods”. This is a free AoE (area
of effect) cast of a slightly diluted Weakening Curse every 10-14 seconds. For
a more in depth look skip to page: 48 and see “Chang’e: The Anti-Healer”.
Aphrodite has amazing range and Ah Muzen Cab is a bit buzzed: Ah Muzen
Cab’s basic attacks fire a little bit to the left of normal basic attacks while
Aphrodite’s basic attacks actually reach around 5 units farther than normal
basic attacks. This makes it slightly easier for her to get rid of things such
as Vulcan’s turret at a safe range...Speaking of Vulcan’s turret...
Vulcan’s turret has a blind spot: If you aim at the VERY edge of Vulcan’s “Inferno
Cannon’s” range you can destroy it with basic attacks without actually setting foot
in its targeting radius. Beware though, a seasoned Vulcan is just waiting for you to do
that so he can “Magma Bomb” you into its radius and pelt you with “Backfire”!
80 The SMITE Community Magazine Issue #8
The GameOn Magazine