The Official SMITE Magazine Issue 8 | Page 80

COFFEE BREAK TIDBITS, TIPS & TRICKS Chronos can’t stop you: If you are immune to slows BEFORE Chronos can cast his third ability “Stop Time” on you, you won’t be stunned by the ability even if it hits you. This is because the slow turns into a stun; if you are immune to the slow before, it can’t slow you into the stun. So if Chronos starts getting in your face activate Greater Sprint before he casts his “Stop Time” and you can avoid being stunned and maybe catch him with his pants down. Guan Yu’s horse comes with a throttle: You can speed up and slow down your speed while casting “Cavalry Charge”. Pressing “W” will speed you up, and pressing “S” will slow you down. This can help you secure more hits on mostly stationary targets or run about 20% further. Natural Weakening Curses: Picking up Divine Ruin on some gods can bring you to around 70-90% healing debuffs with their abilities. Those gods/abilities are: Sobek’s “Sickening Strike”, Chang’e’s “Moonflower Dance”, and Bacchus’s “Belch of the Gods”. This is a free AoE (area of effect) cast of a slightly diluted Weakening Curse every 10-14 seconds. For a more in depth look skip to page: 48 and see “Chang’e: The Anti-Healer”. Aphrodite has amazing range and Ah Muzen Cab is a bit buzzed: Ah Muzen Cab’s basic attacks fire a little bit to the left of normal basic attacks while Aphrodite’s basic attacks actually reach around 5 units farther than normal basic attacks. This makes it slightly easier for her to get rid of things such as Vulcan’s turret at a safe range...Speaking of Vulcan’s turret... Vulcan’s turret has a blind spot: If you aim at the VERY edge of Vulcan’s “Inferno Cannon’s” range you can destroy it with basic attacks without actually setting foot in its targeting radius. Beware though, a seasoned Vulcan is just waiting for you to do that so he can “Magma Bomb” you into its radius and pelt you with “Backfire”! 80 The SMITE Community Magazine Issue #8 The GameOn Magazine