The Official SMITE Magazine Issue 8 | Page 60

ARTICLE WARRIORS MIA By Julian Matthew Martinez This is a word of warning now, this article is entirely made up of opinion. I am in no way trying to speak for the players nor the SMITE magazine nor Hi-Rez Studios. T his is simply a serious I am pretty sure a lot of people level as possible or use Warriors talk for a class of MOBA remember all the “warrior tyrs” as alternate tanks. Sure people character that hasn’t gotten when the big nerfs came. Playing will go bruiser, but sometimes it proper love in SMITE, the Warriors SMITE now it seems that they don’t feels like that’s a very small and feel that much different from one situational minority. was it warrior be as blunt as we can. We have not another, and it almost feels stale. utility that people found op? if seen a new Warrior released for a In SMITE’s earliest days Thor used thats the case, with teamwork good while now. Love them or hate to be defined as a Warrior before characters like Tyr still can feel them they are also a legitimate he was relabeled. The same thing devastating, especially if you’re in a part of SMITE. Yet as they are right happened with Nemesis; instead of team of people you can work with. now they haven’t seen a lot of taking it like a warrior she jumped If this remains to be true, did the changes in design because they right into the Assassin camp. warrior nerfs really do anything? haven’t had a new member to Some might even say certain The biggest thing that needs their camp. Some have received Warriors we have now should to be said is, no matter what, in revisions or previous nerfs were just be relabeled as assassins the PC landscape of gaming, and reverted such as Guan Yu’s “Taolu already but is this the right way to the competitive scene even more Assault” taking away protections do it? On the normal level of play so, someone will always find a again, yet we haven’t seen you see builds swing one of two way to Min/Max in a majority of PC anything to shake up this character ways for Warriors: you see people games. They are not just number archetype in a long time. Now trying to go for as high a damage crunching try-hards either. Some Let’s talk Warriors, and let’s 60 The SMITE Community Magazine Issue #8 The GameOn Magazine