ARTICLE
WARRIORS MIA
By Julian Matthew Martinez
This is a word of warning now, this article is entirely made up of opinion. I am in no way
trying to speak for the players nor the SMITE magazine nor Hi-Rez Studios.
T
his is simply a serious
I am pretty sure a lot of people
level as possible or use Warriors
talk for a class of MOBA
remember all the “warrior tyrs”
as alternate tanks. Sure people
character that hasn’t gotten
when the big nerfs came. Playing
will go bruiser, but sometimes it
proper love in SMITE, the Warriors
SMITE now it seems that they don’t
feels like that’s a very small and
feel that much different from one
situational minority. was it warrior
be as blunt as we can. We have not
another, and it almost feels stale.
utility that people found op? if
seen a new Warrior released for a
In SMITE’s earliest days Thor used
thats the case, with teamwork
good while now. Love them or hate
to be defined as a Warrior before
characters like Tyr still can feel
them they are also a legitimate
he was relabeled. The same thing
devastating, especially if you’re in a
part of SMITE. Yet as they are right
happened with Nemesis; instead of
team of people you can work with.
now they haven’t seen a lot of
taking it like a warrior she jumped
If this remains to be true, did the
changes in design because they
right into the Assassin camp.
warrior nerfs really do anything?
haven’t had a new member to
Some might even say certain
The biggest thing that needs
their camp. Some have received
Warriors we have now should
to be said is, no matter what, in
revisions or previous nerfs were
just be relabeled as assassins
the PC landscape of gaming, and
reverted such as Guan Yu’s “Taolu
already but is this the right way to
the competitive scene even more
Assault” taking away protections
do it? On the normal level of play
so, someone will always find a
again, yet we haven’t seen
you see builds swing one of two
way to Min/Max in a majority of PC
anything to shake up this character
ways for Warriors: you see people
games. They are not just number
archetype in a long time. Now
trying to go for as high a damage
crunching try-hards either. Some
Let’s talk Warriors, and let’s
60 The SMITE Community Magazine Issue #8
The GameOn Magazine