G
ameOn: What
position do you
hold at Hi-Rez Studios?
Thomas: I’m part of
the SMITE team where I am
specifically focused on leading
and directing the environment
art team in the creation and
editing of all the game’s levels.
And what does an Art Director
do? For instance, what is an
average day in your working life?
As SMITE’s Art Director for
environments, I am responsible
for developing and maintaining
my team and represent our
questions, and review portfolios/
the artistic vision for the game’s
department when communicating
hiring tasks. It also gives me a
levels and scenes and working
with other disciplines,
chance to get a jump start on
with the overall art team to ensure
partners, and the publisher.
my personal art responsibilities
the general aesthetic and integrity
My average day on SMITE is
(I’ve been doing a lot of our editor
of the game. Throughout each
pretty eclectic as I try to balance
based tasks, layout artwork, the
phase of the game development
all of those responsibilities for
login screens, and lighting in the
process, I work with the team
the environment/levels team in
levels), before touching base with
to develop creative solutions so
the fast moving (and changing)
each artist throughout the day to
“I WORK WITH THE TEAM TO
DEVELOP CREATIVE SOLUTIONS
SO THAT THE VISUALS
ENHANCE AND SUPPORT
OUR GAMEPLAY AND TECH
REQUIREMENTS WHILE STILL
MEETING OR EXCEEDING
QUALITY EXPECTATIONS.