The Official SMITE Magazine Issue 8 | Page 51

8 seconds. The healing reduction from this stacks with the reduction from Moonflower Dance, which totals to 90% healing reduction for four seconds, and then 40% for another four seconds, which leaves only two seconds of uninterrupted healing (and that’s without CDR or hitting them with another ability. Most builds include Chronos’ Pendant, which allows you to keep their healing down even easier). This, combined with Chang’e’s natural poking and burst The only thing you really need is purchase Divine Ruin early on in abilities, can easily let you wear Divine Ruin and some sort of CDR, the game, as it’s extremely cheap down the healer and then burst with Boots of the Magi, Warlock’s (only 1820 gold) and really starts them down, practically negating Sash, Ethereal Staff, and Rod of the anti-heal machine rolling. any healing effect they have. Tahuti being the usual solo lane So, the next time you The only downside is you have to build that I personally use - I much find yourself in the Solo lane, get in close, but with Chang’e’s prefer a very bruisery Chang’e. consider picking up Chang’e as a elegant kit and movement, However, you can easily substitute counterpick to the common Chaac that shouldn’t be a problem. Rod of Asclepius or Ethereal Staff or Ra, or even the occasional for Obsidian Shard, or some other Hel. Happy heal reducing! ■ In terms of builds, there’s a lot of diversity in how you can high-damage item of your choice. build an anti-healing Chang’e. It’s also recommended that you The SMITE Community Magazine Issue #8 By Hunter ErkenBrack The GameOn Magazine 51