ARTICLE
CHANG’E: THE
ANTI-HEALER
By Hunter ErkenBrack
Here’s the scene: you’re playing solo, facing an enemy Chaac. You clear the
wave, he clears the wave, and you’re left staring at each other.
Y
ou’re both at low health,
healing . . . Oh, wait, there is.
Chang’e’s anti-heal ability has
but you decide to go in,
Introducing Chang’e, Faerie of
a lower cooldown than Sobek’s
hoping for a kill. You jump in and
the Moon! Now, she’s not the
“Sickening Strike” or Bacchus’
dump all your abilities. He starts
strongest god overall, but she’s a
“Belch of the Gods”, allowing
running - but just as you launch
great counterpick to certain gods
you to use it more frequently.
that last auto-attack for the kill,
like Chaac or Ra that rely heavily
he activates Rain Dance. His
on healing. This is because her
this - Chang’e is the only Mage
health bar refills, and his laughs
third ability, Moonflower Dance,
to possess inherent healing
mock you as he returns to base.
reduces healing by 50% for 4
reduction. This allows her access
Curses! If only there was a
seconds. Other gods also have
to Divine Ruin, an item which
god that could naturally negate
anti-heal on their abilities, but
reduces enemy healing by 40% for
50 The SMITE Community Magazine Issue #8
Her other advantage is
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