Physical Protections by 7% and an
additional 5 points, still the same
Anhur midpounce, about to
bring the pain.
3 second duration and 3 stacks
though. So with the update, why
does that make it more viable?
TE now holds itself as a decent
reduction item, reducing enemy
protections by 24% and an extra
18 at max stacks, whereas
beforehand it was total up to a
reduction of 21% and an extra 15.
This may seem small, but hear
me out. TB is another penetration
item that is bought quite often,
and here’s how they compare.
With how the items are now, TE
when fully utilised will beat TB
from 200 Physical Protections
and lower. From there on up, TB
will be more efficient in going
against Physical Protections than
TE. Looking at how it worked
before, TE would only beat TB
from 130 Physical Protections
and lower (meaning that TB
is better from that point and
upwards in Physical Protections)
This means that the change made
to TE allowed it to be utilised more
and be a more efficient item than
TB for a longer stretch (in terms
of Physical Protections). But this
is only utilised via basic attacks
(auto attack as we commonly
call them), of which you need
to land three before getting to
The SMITE Community Magazine Issue #4
The GameOn Magazine
45