The Official SMITE Magazine Issue 4 | Page 45

Physical Protections by 7% and an additional 5 points, still the same Anhur midpounce, about to bring the pain. 3 second duration and 3 stacks though. So with the update, why does that make it more viable? TE now holds itself as a decent reduction item, reducing enemy protections by 24% and an extra 18 at max stacks, whereas beforehand it was total up to a reduction of 21% and an extra 15. This may seem small, but hear me out. TB is another penetration item that is bought quite often, and here’s how they compare. With how the items are now, TE when fully utilised will beat TB from 200 Physical Protections and lower. From there on up, TB will be more efficient in going against Physical Protections than TE. Looking at how it worked before, TE would only beat TB from 130 Physical Protections and lower (meaning that TB is better from that point and upwards in Physical Protections) This means that the change made to TE allowed it to be utilised more and be a more efficient item than TB for a longer stretch (in terms of Physical Protections). But this is only utilised via basic attacks (auto attack as we commonly call them), of which you need to land three before getting to The SMITE Community Magazine Issue #4 The GameOn Magazine 45