THEORY
The main purpose of Moira’s second ability, ‘Spinning Fate,’ is to ‘Thread’ opposing gods,
enhancing all her other abilities and activating her passive. ‘Spinning Fate’ has a relatively
short range, which is why it is important to have team members with crowd control abilities
nearby, or to surprise the target with a well-executed gank. The bleed damage ‘Spinning Fate’
applies is not to be forgotten, though. It is a wonderful means to keep a target from teleporting
back to base, allowing Moira to catch up and execute them with her other abilities.
Moira’s third ability, ‘Measuring Fate,’ is a single target, short ranged stun that can be used
in two ways. The first is to hold the target in place while Moira gets into position for her other
abilities, most notably her ultimate, ‘Severing Fate’. When the target is ‘Threaded,’ ‘Measuring
Fate’ also deals a moderate amount of damage, helping her harass or finish an enemy god.
‘Severing Fate,’ Moira’s Ultimate, is without a doubt the scariest ability in her arsenal. In its primary
form it deals a huge amount of damage divided over three violent snips at her target’s life thread. This
ability becomes truly frightening as soon as Moira has applied the ‘Threaded’ condition and her target is
stunned by ‘Measuring Fate’. If these conditions are met, the final snip executes the target, regardless
of health. Moira needs to stand firm to do this, however, so she roots herself while casting her ultimate.
The energies of fate protect her as she channels this final of abilities, rendering her CC immune.
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The SMITE Community Magazine Issue #4
The GameOn Magazine