The Official SMITE Magazine Issue #19 | Page 32

THEORY steered so as to direct her fury on your opponents. As a Warrior, Inanna fights well in the solo lane, first and then managing the consequences could mean that Inanna gets in over her head and dies, but could manage the responsibilities of the jungle. leaving her team without her at a crucial moment. She has good area damage but needs to maintain Precise use of her abilities and management of a presence in the middle of fights to make use of both her ‘Spinning Blade’ and ‘Feast of War’ will be it, keeping her and danger close friends. Effective vital to apply just enough pressure on the enemy clear and trading will also make maintaining ‘Feast team and to stay alive for the victory celebration. of War’s uptime important, so that Inanna can stay As the end of this ‘In Theory’ draws near, healthy for the inevitable fights to come. Later on, we’re left with no question as to Inanna’s place when the battles become larger and the stakes on the battlefield, or her reason for being there. higher, is when Inanna will shine the brightest. Her Her wild and uncontainable passion drove her to ability to mount a one-woman assault shouldn’t be strive far outside of the role she was born into, to understated, but she becomes even more potent with make the pantheon her own. She took her place her Passive. Whether the enemy team is planning as the Queen of the Earth and Sky, and with no a gank or having their backline shredded, any focus one who could stop her even if they tried, she now on Inanna will have to be considered carefully, since seeks the throne of the Queen of Battle, with no even killing her might not stop her rampage. The better opponents than the gods themselves. ■ Article By Devon trade-off for this potency is that Inanna is at her best in the heart of the fight. As in mythology, striking 32 The Official SMITE Magazine Issue #19 Artwork By Michele Trocchia The GameOn Magazine