The Official SMITE Magazine Issue #17 | Page 8

ARTICLE It also gives you a better advantage with early game heavily rely on their kit for damage. Your team can aggressiveness if you are to attack opposing gods. capitalize on these pulls, even if Khepri does not pull It also works well when preparing for a team fight a mage. For that duration, your team can quickly and other allies are around gaining your shield’s burst down the captive enemy before they are able buff. The total bonus team health can help your to flee. Be wary of when you pull or where because allies brace hard hitting abilities or auto attacks if you are trying to use your dash to flee and hit an that may occur during the start of a team fight. enemy god, you will stop and have to cancel out of Now, on to Khepri’s first ability, Abduct. Khepri dashes forward dealing damage 80/130/180/230/280 your lost escape. Also, when grabbing auto-attacking (plus 40% of your magical power) to all enemies gods, remember that they can still burst you down, in his path. If he comes in contact with an enemy so be cautious as to when you grab these enemies. god, he grabs them and starts to slowly pull Khepri’s second ability is called Rising them backwards for 1.5/1.7/1.9/2.1/ 2.3 seconds. Dawn. Khepri pushes the sun forward dealing Enemies and Khepri are silenced for the duration 12/15/18/21/24 (plus five percent of your magical of the pull but can auto-attack Khepri. The power) damage every .3 seconds for three pull can be canceled early by right