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It also gives you a better advantage with early game
heavily rely on their kit for damage. Your team can
aggressiveness if you are to attack opposing gods.
capitalize on these pulls, even if Khepri does not pull
It also works well when preparing for a team fight
a mage. For that duration, your team can quickly
and other allies are around gaining your shield’s
burst down the captive enemy before they are able
buff. The total bonus team health can help your
to flee. Be wary of when you pull or where because
allies brace hard hitting abilities or auto attacks
if you are trying to use your dash to flee and hit an
that may occur during the start of a team fight.
enemy god, you will stop and have to cancel out of
Now, on to Khepri’s first ability, Abduct. Khepri
dashes forward dealing damage 80/130/180/230/280
your lost escape. Also, when grabbing auto-attacking
(plus 40% of your magical power) to all enemies
gods, remember that they can still burst you down,
in his path. If he comes in contact with an enemy
so be cautious as to when you grab these enemies.
god, he grabs them and starts to slowly pull
Khepri’s second ability is called Rising
them backwards for 1.5/1.7/1.9/2.1/ 2.3 seconds.
Dawn. Khepri pushes the sun forward dealing
Enemies and Khepri are silenced for the duration
12/15/18/21/24 (plus five percent of your magical
of the pull but can auto-attack Khepri. The
power) damage every .3 seconds for three
pull can be canceled early by right