The Official SMITE Magazine Issue #15 | Page 24

ARTICLE The biggest thing not yet mentioned about Mail you to take one or two more shots from a Hunter, of Renewal is its passive effect. The item heals 10% giving greater sustain in a matchup while, again, of the god’s maximum health and mana over a period also allowing you to absorb other damage sources. of 5 seconds when they get a god kill or assist. In The Physical Protection difference is present, but the late game, where team fights are breaking out made up for by the addition of health. Mid and Solo and assists are easy to get, this potentially results players looking outside of the Iron Mail item tree in an overall 50% regeneration during and after the should reconsider Mail of Renewal in their builds. fight—enough to take one more objective or clear one Mail of Renewal is a viable item overall, especially more wave before having to return to the fountain for if you are a mid lane Mage player. It requires a bit a full heal. This passive is easily the most overlooked more management of your mana and more thought part of Mail of Renewal and its implications in given to your overall build, but you gain a great deal team fights, especially for a mid lane player who of sustain from the item for the extra gold you are is perpetually surrounded by both enemies and putting into it. Next time you are worrying about allies, are greater than most players realize. those pesky Hunters, please remember Mail of In Conquest, where two Auto Attack based Renewal is in the game. It might just save your life. ■ gods on a team is currently the norm, I say Mail of By Joshua Newberry Renewal has its place. The health gained allows 24 The Official SMITE Magazine Issue #15 The GameOn Magazine