The Official SMITE Magazine Issue 1 | Page 70

Opinion * From 60-100% (Smashed) He gains 30 magical power (That’s 20 more from being Tipsy) and takes 14% less damage overall (7% more than being Tipsy), plus any protections gained briefly from using Chug. Whilst his Belly Flop and Belch of the Gods still have the same added bonus, Intoxicate will now grant him a magical power bonus ranging from 20-60. This passive isn’t something you can buy from the store and is one of the most synergised passives with his kit as a whole. You can become Smashed and take 14% less damage, have 30 magical power, receive bonuses on all skills, have up to 35 extra Physical AND Magical protections briefly Issue 1 • May 2014 and FINALLY give yourself a brief Magical power bonus going up to 60, a 90 Magical power potential just from skills Bacchus has for himself. So with his kit looked over, how do I feel that actually comes out in a game of SMITE? 6 seconds of extra protections you ideally want the bulk of damage going on in that time. Whilst you’re not the direct focus when it comes to fights, you can certainly give yourself a helping hand should you find a few enemies glued to your stomach. Intoxicate allows that team fight changer; both crowd controlling the enemy in the most unique way whilst giving yourself a helping hand in direct damage and bonus Magical damage to then deal with the situation. With a smidgen over 100 games as Bacchus, I can honestly say he is my favourite God in the game to date having played for 9 months. He feels like the tankiest God in the game as what might kill you Belly Flop has given me countless in 3 shots barely takes enough smiles when I eng age on an off your health bar to notice. enemy or enemies and they all go up and my team just jumps Bacchus thrives on tanking in at that chance for a free kill or burst with his Chug; giving him two because being knocked up still allows you to be targeted by most damage and most forms of crowd control. It’s also the life saver your ally needs when they’re being chased down in the Jungle or under tower because they gain more distance, easily making the opponent either a failed chaser or even the new victim. The best Belly Flop in my experience is when you jump over the wall of the Fire Giant’s lair, knockup everybody who could use HoG (Hand of the Gods) on the Fire Giant and you steal it by yourself before they have the chance to stop you. 70 • GameOn Smite Community Magazine