Opinion
well enough or know that your gods to sway or constantly move
enemies have no easy way out on their own for a brief period.
of the burp cone.
In one aspect this skill is great
because it gives the enemy a
4) Intoxicate: Throwing out wine harder time landing their attacks
all over the place, Bacchus does or ability to get away because
damage starting from 250 up to they’re not walking in a straight
550 in addition to 70% of any line. In another aspect this also
Magical power he has acquired. makes it harder for some of your
This makes all enemies hit within allies to land attacks too because
the area not only take damage the enemy is constantly moving
but sway from side to side due side to side, but it is predictable
to the mass amount of wine that as the sways remain consistent.
Intoxicated them. Adding to that, The Magical power bonus really
if Bacchus has his passive above helps for any finishing required
60% he will receive a magical and just dealing more damage
power buff giving him between for no direct gold cost.
20 and 60 magical power for 5
seconds.
Passive - Drunk-O-Meter: I have
mentioned this already but
This is a one of a kind skill in here it is. The Drunk-O-Meter
SMITE; no other God forces is a passive that has wine raise
Issue 1 • May 2014
(When Chug is used or an enemy
is killed giving him 10% on the
meter) and fall simply over time,
and depending on how full the
meter is on the scale determines
the benefits he gets.
* From 0-29% (Nothing) He
gains no direct benefits out of
the Drunk-O-Meter but may gain
protections from the Chug used
to fill up the meter.
* From 30-59% (Tipsy) He gains
10 magical power and takes 7%
less damage overall, plus any
protections gained briefly from
Chug. His Belly Flop will now
also slow targets hit for 20% and
Belch of the Gods will now stun
enemies for 1 second and reduce
healing for 25% for 3 seconds.
68 • GameOn Smite Community Magazine