The Official SMITE Magazine Issue 1 | Page 68

Opinion well enough or know that your gods to sway or constantly move enemies have no easy way out on their own for a brief period. of the burp cone. In one aspect this skill is great because it gives the enemy a 4) Intoxicate: Throwing out wine harder time landing their attacks all over the place, Bacchus does or ability to get away because damage starting from 250 up to they’re not walking in a straight 550 in addition to 70% of any line. In another aspect this also Magical power he has acquired. makes it harder for some of your This makes all enemies hit within allies to land attacks too because the area not only take damage the enemy is constantly moving but sway from side to side due side to side, but it is predictable to the mass amount of wine that as the sways remain consistent. Intoxicated them. Adding to that, The Magical power bonus really if Bacchus has his passive above helps for any finishing required 60% he will receive a magical and just dealing more damage power buff giving him between for no direct gold cost. 20 and 60 magical power for 5 seconds. Passive - Drunk-O-Meter: I have mentioned this already but This is a one of a kind skill in here it is. The Drunk-O-Meter SMITE; no other God forces is a passive that has wine raise Issue 1 • May 2014 (When Chug is used or an enemy is killed giving him 10% on the meter) and fall simply over time, and depending on how full the meter is on the scale determines the benefits he gets. * From 0-29% (Nothing) He gains no direct benefits out of the Drunk-O-Meter but may gain protections from the Chug used to fill up the meter. * From 30-59% (Tipsy) He gains 10 magical power and takes 7% less damage overall, plus any protections gained briefly from Chug. His Belly Flop will now also slow targets hit for 20% and Belch of the Gods will now stun enemies for 1 second and reduce healing for 25% for 3 seconds. 68 • GameOn Smite Community Magazine