Opinion
So let’s go through his kit and Arguably expensive in mana
see why Bacchus can tank the costs but if you manage your
alcohol more than anyone else. passive well you can have a nontroubled life whilst using the
1) Chug: Bacchus takes on shots most out of Chug.
of wine as often as 6 seconds but
initially a 10 second cooldown. 2) Belly Flop: With a stomach the
This gives his passive a certain size of some of the smaller gods
amount of % his Drunk-O- Belly Flop can be an amazing
Meter passive which grants him skill giving one of the biggest
you get enough time to follow up
or get yourself and allies out of
there. Viable escape tool as well
because you can jump over walls
to escape.
bonuses in itself. Chug also gives
him 6 seconds of protections for
both Physical and Magical. This
skill is what allows Bacchus to
be the highest statistical tank,
being the only one to survive a
Thanatos execution whilst being
under threshold.
possible knockups in the game.
If your passive is above 30%
(that’s one or two shots of Chug)
they are also slowed for 20%
for 2 seconds. Great setup for
basically any crowd control skill
in the game as well as your own
such as Intoxicate or Belch of the
Gods.
one aspect be the reason your
team gets a deicide but it can
be stopped by any almost any
form of crowd control. Again, if
you’re over the 30% threshold on
your passive you will debuff the
enemy for 3 seconds, reducing
the healing they receive by 25%
for 3 seconds.
Decently sized AoE that allows
you to get 2 enemies close to
each other in lane, possibly more
especially at the Gold Fury/Fire
Giant objective. Love the fact that
Whilst I find this a great skill to
chain after Belly Flop, most gods
are mobile enough to get out of
this ability before its full effect
unless you position yourself
Fantastic ability whilst going into
a fight or being forced into one
as you can give yourself an extra
35 protections on Physical and
Magical at max rank which is
almost an item’s worth in itself.
Issue 1 • May 2014
3) Belch of the Gods: Burping for
a total of 2 seconds with 4 evenly
spread damage ticks every 0.5
seconds, this coned skill can in
67 • GameOn Smite Community Magazine