Review
cultures and religions such
as Zeus, Greek God of the
Sky or Kali, Hindu Goddess
of Destruction. A lot of the
Gods available I hadn’t
heard of such as Neith,
Egyptian Weaver of Fate but
Hi-Rez studios have gone
to great lengths to help you
understand their lore a lot
better, should you wish to.
The research into the lore
really reflects upon the Gods’
designs as well, some in more
subtle ways than others. One
example would be Aphrodite,
Greek Goddess of Beauty.
Her stockings show wave
patterns which suggests
the lore that she was born
from the sea. It’s these small
details that really make the
game and surprise you after
dozens of hours of play
So, you’ve picked your God.
Now it’s time to take to the
battlegrounds but luckily,
you’ve not just got the one to
choose from. You’ve got an
option of five different game
modes: Joust, Conquest,
Assault, Arena and Match of
the Day. I won’t go into detail
about these as, for the most
part, they’re very similar to
other MOBAs but suffice to
say, if you want to know more
about them, you can find
information on their website
Issue 1 • May 2014
or in the game.
What I will say about the game
modes, however, is that their
design is bang
on to their
l o r e ,
much
like the
Gods.
The look
and feel of
the different
maps really
helps
to
immerse you.
Not only are you
battling it out against
other Gods, but are
in their home territory
whilst you do it. Along with
this, Hi-Rez Studios have
made an effort to create and
alter the maps in such a way
to create a balanced game
that doesn’t slow down the
pace too much. In a MOBA,
pacing is a critical point and,
from what I’ve seen, they’ve
hit the nail on the head, if not
somewhere near it.
Smite gives itself justice )