Guide
a large amount of durability to 4. Keep your team nice and fed
be the first into a fight – a lot of - make sure they get kills and
times, the tank is the only one last hits.
who can successfully initiate.
The idea here is to let the people
Don’t forget to stay in the around you last hit enemy gods
teamfights, too – even if you’re and minions – that way, they get
at 25% health, don’t be afraid to more gold and experience, and
keep fighting and help your team then they can do more damage.
get that extra kill.
But there’s only so much gold to
go around, so this can leave you
3. Keep your teammates alive, underfed, and a squishy tank is
especially during late game. no tank at all. Thankfully, there
Sacrifice yourself, if need be.
are items you can buy to prevent
this. Watcher’s Gift, a starter
This is what you’re going to item, gives you the last hit bonus
be complimented on: those when someone around you last
epic saves when you fly out of hits a minion. Midas Boots also
nowhere, peel the enemy away help to alleviate your gold woes
with your CC (Crowd Control), by giving you extra passive gold,
and either let your teammate though they do take around 25
escape or turn it around into a minutes to pay themselves off
kill! It mainly involves watching
your teammates’ health bars in
the top left corner, but it also
requires a lot of map awareness
– if your teammate finds
themselves alone and deep in
enemy territory, start heading to
them immediately.
– if you can make them work,
though, it’s completely worth it.
The extra gold is a godsend.
5. Tank objectives – aggro
towers so your teammates can
take them down effortlessly.
This is the most basic of your
duties as a Guardian – when you
and someone else are attacking
a tower without a minion wave,
you go in first! The carry would
die in a few seconds, but you
can hold out a lot longer, giving
your carry time to take down the
tower.
As a side note, all structures/
objectives/NPCs (minus the Fire
Giant’s lava floor attack) deal
physical damage, so it’s a good
However, be careful to know
your limits in acting as the hero,
those limits depending on how
tanky you are. Early game, when
you’re pretty squishy yourself,
it’s easy to rush in valiantly and
give the enemy two kills instead
of one – late game, however, you
can afford to be daring.
Issue 1 • May 2014
20 • GameOn Smite Community Magazine