The Official SMITE Magazine Issue 1 | Page 20

Guide a large amount of durability to 4. Keep your team nice and fed be the first into a fight – a lot of - make sure they get kills and times, the tank is the only one last hits. who can successfully initiate. The idea here is to let the people Don’t forget to stay in the around you last hit enemy gods teamfights, too – even if you’re and minions – that way, they get at 25% health, don’t be afraid to more gold and experience, and keep fighting and help your team then they can do more damage. get that extra kill. But there’s only so much gold to go around, so this can leave you 3. Keep your teammates alive, underfed, and a squishy tank is especially during late game. no tank at all. Thankfully, there Sacrifice yourself, if need be. are items you can buy to prevent this. Watcher’s Gift, a starter This is what you’re going to item, gives you the last hit bonus be complimented on: those when someone around you last epic saves when you fly out of hits a minion. Midas Boots also nowhere, peel the enemy away help to alleviate your gold woes with your CC (Crowd Control), by giving you extra passive gold, and either let your teammate though they do take around 25 escape or turn it around into a minutes to pay themselves off kill! It mainly involves watching your teammates’ health bars in the top left corner, but it also requires a lot of map awareness – if your teammate finds themselves alone and deep in enemy territory, start heading to them immediately. – if you can make them work, though, it’s completely worth it. The extra gold is a godsend. 5. Tank objectives – aggro towers so your teammates can take them down effortlessly. This is the most basic of your duties as a Guardian – when you and someone else are attacking a tower without a minion wave, you go in first! The carry would die in a few seconds, but you can hold out a lot longer, giving your carry time to take down the tower. As a side note, all structures/ objectives/NPCs (minus the Fire Giant’s lava floor attack) deal physical damage, so it’s a good However, be careful to know your limits in acting as the hero, those limits depending on how tanky you are. Early game, when you’re pretty squishy yourself, it’s easy to rush in valiantly and give the enemy two kills instead of one – late game, however, you can afford to be daring. Issue 1 • May 2014 20 • GameOn Smite Community Magazine