Guide
Feel free to skip ahead if you carry, as they carry the teams
know this already, clever clogs.
offensive single target damage),
and are also very responsible for
Mage (magical): A general destroying enemy towers and
damage dealer, most mages have phoenixes.
powerful area of effect attacks
and provide large amounts of Guardian (magical): The gods
damage throughout the match. most typically associated with
Some mages also have team being the ‘tanks’ or ‘supports’
healing abilities and can function for the team, they have good
as healers.
protective abilities and are
capable of setting up kills for
Hunter (physical): These gods the team more than claiming
rely on their basic attacks rather kills themselves. Some are able
than their abilities. Typically to do a lot of damage without
weaker during the early stages of surrendering too much defence,
the game, they capable of doing but in general they will soak up
a lot of damage very quickly, most of the enemy’s attacks and
especially towards the end of use their abilities to support
the game. These are referred rather than damage.
to as ADCs (attack damage
Issue 1 • May 2014
Assassin (physical): Aggressive
gods that have high amounts of
burst damage (burst being all at
once, while sustained damage
being strung out over time), but
have low health and defense.
They are your traditional
junglers, the god who roam the
jungle killing camps rather than
minions in the lanes. They will
go from lane to lane using their
hard hitting abilities to create
kills, and towards the later game
will look for kills away from the
main fights, picking off targets
rather than diving into crowds.
Warrior (physical): Somewhat
of an enigma as to their true role,
they are the jack-of-all-trades
in terms of utility. While their
14 • GameOn Smite Community Magazine