The Official SMITE Magazine Issue 1 | Page 14

Guide Feel free to skip ahead if you carry, as they carry the teams know this already, clever clogs. offensive single target damage), and are also very responsible for Mage (magical): A general destroying enemy towers and damage dealer, most mages have phoenixes. powerful area of effect attacks and provide large amounts of Guardian (magical): The gods damage throughout the match. most typically associated with Some mages also have team being the ‘tanks’ or ‘supports’ healing abilities and can function for the team, they have good as healers. protective abilities and are capable of setting up kills for Hunter (physical): These gods the team more than claiming rely on their basic attacks rather kills themselves. Some are able than their abilities. Typically to do a lot of damage without weaker during the early stages of surrendering too much defence, the game, they capable of doing but in general they will soak up a lot of damage very quickly, most of the enemy’s attacks and especially towards the end of use their abilities to support the game. These are referred rather than damage. to as ADCs (attack damage Issue 1 • May 2014 Assassin (physical): Aggressive gods that have high amounts of burst damage (burst being all at once, while sustained damage being strung out over time), but have low health and defense. They are your traditional junglers, the god who roam the jungle killing camps rather than minions in the lanes. They will go from lane to lane using their hard hitting abilities to create kills, and towards the later game will look for kills away from the main fights, picking off targets rather than diving into crowds. Warrior (physical): Somewhat of an enigma as to their true role, they are the jack-of-all-trades in terms of utility. While their 14 • GameOn Smite Community Magazine