The Official SMITE Magazine eSports Edition | Page 36
While being really strong, having
lots of poke, and possible critical
hit chances, Artemis lacks any kind
of escape. She is very vulnerable to
ganks and needs to be careful with
positioning. I could request that
my team bans a high CC support, a
Hunter with loads of CC like Anhur,
or a Jungler that can kill me almost
instantly such as Loki. Communicating
your role and who you want to play
in the role is essential. Know your
team’s weaknesses and strengths
alike and you will know who to ban.
I mentioned a “respect ban”
earlier in the article and some of
you may not know what that is. This
is a term usually used in pro games
and refers to banning a god solely
based on an enemy team mate’s
past performance or preference of
a certain god. This usually happens
after the first match with a team
since they may not know or want to
36 • Contents
ban, off of an enemy’s games against
a different team. Say I went 10-1-5
with Anhur in one game against your
team and you felt that with Anhur
in my hands I was able to be such a
problem to your team that you have
to make sure that I don’t get him for
next game so you ban him before I
can pick him. That is a respect ban.
“
You can’t
ban everyone
that is going
to be a problem
for you.
”
HOW DOES THIS
INFLUENCE THE GAME?
Even though you have three
different picks per team you still
can’t ban everyone that is going to
be a problem for you. If for some
reason you let someone through
that is going to be a problem for your
team you need to figure out a counter
pick for that god. Say, for example,
the enemy team picks Kali as their
Jungler. Kali can be a massive carry
for a team if used correctly. Especially
since she can not die in her ultimate.
Her biggest counters are god’s with
burst and crowd control. Gods like
Hun Batz work great against her
because they can melt her before
she is able to use her ultimate or
attack you with basic attacks and
heal. If for some reason you can’t
ban everyone you want to, know who
to counter pick. Once again knowing
the strengths and weaknesses of
the enemy is the best thing you
can do before you get in game. ■
Written by Tanner Schelle
gameonmag.com/smite