The Official SMITE Magazine eSports Edition | Page 36

While being really strong, having lots of poke, and possible critical hit chances, Artemis lacks any kind of escape. She is very vulnerable to ganks and needs to be careful with positioning. I could request that my team bans a high CC support, a Hunter with loads of CC like Anhur, or a Jungler that can kill me almost instantly such as Loki. Communicating your role and who you want to play in the role is essential. Know your team’s weaknesses and strengths alike and you will know who to ban. I mentioned a “respect ban” earlier in the article and some of you may not know what that is. This is a term usually used in pro games and refers to banning a god solely based on an enemy team mate’s past performance or preference of a certain god. This usually happens after the first match with a team since they may not know or want to 36 • Contents ban, off of an enemy’s games against a different team. Say I went 10-1-5 with Anhur in one game against your team and you felt that with Anhur in my hands I was able to be such a problem to your team that you have to make sure that I don’t get him for next game so you ban him before I can pick him. That is a respect ban. “ You can’t ban everyone that is going to be a problem for you. ” HOW DOES THIS INFLUENCE THE GAME? Even though you have three different picks per team you still can’t ban everyone that is going to be a problem for you. If for some reason you let someone through that is going to be a problem for your team you need to figure out a counter pick for that god. Say, for example, the enemy team picks Kali as their Jungler. Kali can be a massive carry for a team if used correctly. Especially since she can not die in her ultimate. Her biggest counters are god’s with burst and crowd control. Gods like Hun Batz work great against her because they can melt her before she is able to use her ultimate or attack you with basic attacks and heal. If for some reason you can’t ban everyone you want to, know who to counter pick. Once again knowing the strengths and weaknesses of the enemy is the best thing you can do before you get in game. ■ Written by Tanner Schelle gameonmag.com/smite