The Official SMITE Magazine eSports Edition | Page 31

HiRezStew - The Myth, The Man, The President. S tewart Chisam (also known as HiRezStew & schisam) joined Hi-Rez Studios back in May 2008 and since has helped to develop both Tribes: Ascend and SMITE. Earlier this year he became the President of the studio and now oversees the development and management of said studio. We got the opportunity to pick Stew’s brain on his thoughts around the SMITE World Championships and how eSports has affected its development. GameOn: Is SMITE the first game that you’ve been involved with that has a competitive eSports scene? Stew: While it never took off in the same way that SMITE has, Tribes: Ascend had a very passionate competitive eSports scene. It was really because of Tribes that we attracted both HirezAPC and HirezBart to the company -- so we learned some very valuable lessons and found some very good people because of Tribes. When it was in its early development stages, did you envision that SMITE would become as large as it was? If not, when did you realise you were on to something big? We went live with the early Closed Beta for SMITE at the very end of May in 2012. There were only like 18 gods, the UI was very unfinished, and a lot of the art was way below our current standard. But, right away, the core metrics that we look at in terms of user engagement and retention were just off the hook. After the first month of Closed Beta, I remember making the subject line of my summary email on Beta performance: “Adonis Blood and Tiger DNA.” For all its early flaws, the game had serious mo-jo from day one. “ I remember making the subject line of my summary email on Beta performance: Adonis Blood and Tiger DNA. ” Has the eSports scene within SMITE changed the direction of development at all? It takes a lot of development effort to properly support a game as an eSport. There are a lot of things, like spectator support for example, that are not only big design challenges, but big technical challenges as well. And, of course, design-wise you really need to make sure you are considering not only the average Contents • 31