The NecroMech Dossier Core Manual November 2019 | Page 4

Wardrobe ................................................................... 121   Standard Weapons ........................................................... 124   Ammunition ................................................................. 139   Explosives ................................................................. 141   Special Weapons ............................................................ 143   Armor ...................................................................... 147   Tradecraft Paraphernalia ................................................... 148   Drugs and Poisons .......................................................... 152   Psytomatons ................................................................ 153   Transportation .............................................................. 154   Organizations ............................................................... 157   Reputation ................................................................. 158   Playing a Psycrafter ........................................................ 160   Using Talents .............................................................. 160   Talent Outcome ............................................................. 161   Powering Talents ........................................................... 162   Developing Talents ......................................................... 162   Playing a NecroMech ......................................................... 166   Using Talents .............................................................. 166   Talent Outcome ............................................................. 167   Powering Talents ........................................................... 168   Developing Talents ......................................................... 170   Grafts - Advantages and Penalties .......................................... 172   Rules of the Game ........................................................... 173   Roleplaying ................................................................ 174   Core Mechanics ............................................................. 175   Who Goes First? ............................................................ 176   Do What? ................................................................... 176   Did It Work? ............................................................... 177   How Well? .................................................................. 189   Overwhelming Success & Disastrous Failure .................................. 190   Command Guide ................................................................. 191   General Gameplay ............................................................ 192   Balancing a Group .......................................................... 192   NPC Creation ............................................................... 192   Debriefing ................................................................. 193   Double Agents .............................................................. 193   Talent Use .................................................................. 194   Interrupting Talent Use .................................................... 194   Page 4