The NecroMech Dossier Core Manual November 2019 | Page 4
Wardrobe ................................................................... 121
Standard Weapons ........................................................... 124
Ammunition ................................................................. 139
Explosives ................................................................. 141
Special Weapons ............................................................ 143
Armor ...................................................................... 147
Tradecraft Paraphernalia ................................................... 148
Drugs and Poisons .......................................................... 152
Psytomatons ................................................................ 153
Transportation .............................................................. 154
Organizations ............................................................... 157
Reputation ................................................................. 158
Playing a Psycrafter ........................................................ 160
Using Talents .............................................................. 160
Talent Outcome ............................................................. 161
Powering Talents ........................................................... 162
Developing Talents ......................................................... 162
Playing a NecroMech ......................................................... 166
Using Talents .............................................................. 166
Talent Outcome ............................................................. 167
Powering Talents ........................................................... 168
Developing Talents ......................................................... 170
Grafts - Advantages and Penalties .......................................... 172
Rules of the Game ........................................................... 173
Roleplaying ................................................................ 174
Core Mechanics ............................................................. 175
Who Goes First? ............................................................ 176
Do What? ................................................................... 176
Did It Work? ............................................................... 177
How Well? .................................................................. 189
Overwhelming Success & Disastrous Failure .................................. 190
Command Guide ................................................................. 191
General Gameplay ............................................................ 192
Balancing a Group .......................................................... 192
NPC Creation ............................................................... 192
Debriefing ................................................................. 193
Double Agents .............................................................. 193
Talent Use .................................................................. 194
Interrupting Talent Use .................................................... 194
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